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testeronious@lemmy.world to Linux Gaming@lemmy.worldEnglish · 1 year ago

Slay the Spire 2 announced, using Godot as its engine

store.steampowered.com

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Slay the Spire 2 announced, using Godot as its engine

store.steampowered.com

testeronious@lemmy.world to Linux Gaming@lemmy.worldEnglish · 1 year ago
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Slay the Spire 2 on Steam
store.steampowered.com
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The iconic roguelike deckbuilder returns. Craft a unique deck, encounter bizarre creatures, and discover relics of immense power in Slay the Spire 2!
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  • winety@lemmy.zip
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    1 year ago

    It’s cool to see Godot used for a serious project. The original was made using Java, if I recall correctly.

    • donio@lemmy.world
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      1 year ago

      Yep, original is Java and uses libGDX. Slay the Spire is mentioned in the showcase.

    • mox@lemmy.sdf.org
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      1 year ago

      Backpack Battles is another one.

    • muhyb@programming.dev
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      1 year ago

      Don’t know about Java part but their previous engine was GameMaker 2 I think.

  • MudMan@fedia.io
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    1 year ago

    Cool! I mean, I don’t know what you do to Slay the Spire to make it a Slay the Spire 2, but I’ll play more Slay the Spire any day, so I don’t care.

    • jerb@lemmy.croc.pw
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      1 year ago

      I suspect it’s intended to be “ground-up rewrite in a better engine with more content” sort of like Isaac’s transition from Flash to its own bespoke C++ engine.

    • tabular@lemmy.world
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      1 year ago

      https://store.steampowered.com/app/1865780/Downfall__A_Slay_the_Spire_Fan_Expansion/

      • MudMan@fedia.io
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        1 year ago

        Yeah, no, been playing that, too, even despite their security scare.

        Still would play more Slay the Spire.

  • LiveLM@lemmy.zip
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    1 year ago

    This is gonna be huge for Godot!

  • RachelRodent@lemmy.dbzer0.com
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    1 year ago

    the free software revolution is alive and well

  • EddyBot@feddit.de
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    1 year ago

    It would be amazing if the runtime (per run) would be lowered
    playing through three acts in one sitting is quite long, a runtime like Monster Train (40~90 minutes on non-speedrun time) would be pretty good

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