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Joined 1 year ago
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Cake day: January 19th, 2024

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  • What about it being a janky MMO takes it away from being your ideal game though?

    Quite a bit, I think. It being an MMO has some practical consequences, namely the fact that I can’t play it offline and the monetization of the game. It also influences the game mechanics: For example, STO’s combat uses tabbed targeting¹. I like tabbed targeting² but I don’t think it’s the peak of combat systems; a different combat system could/would make the game more engaging and enjoyable.

    I can look at the individual parts of the game. There STO shines. But when I look at STO as a one compact package, it doesn’t.

    ¹ It also has a shooter mode but I remember it being janky as hell.

    ² I’d actually love to see a sort of “offline MMO” which would use tabbed targeting.






  • Faster Than Light’s my jam! For me, it was dethroned from the throne of roguelite games by Slay the Spire.

    Starbound was the first and last game I pre-ordered. I wish they would have stuck to the original vision with the survival mechanics. Thinking about it, Starbound is basically a proto-Starfield. The both promised an experience based on a different game (Terraria in space vs. Skyrim in space) that was undercut by the overuse of procedural generation. (Someone please create an 8 hour video essay about this.)




  • In this genre of “big space games”, The Outer Worlds stands near to Mass effect, because it follows “the Bioware formula” pretty closely: The player and a group of followers visit several semi-open worlds, where they look for a MacGuffin related to the main story while solving local problems. (I’ll write a short essay about the Bioware formula someday…)

    The Outer Worlds was a good game (not great) and I look forward to the sequel. I’ve played most Obsidian games and I wish they wrote more sci-fi.