Fellow EndeavorOS enjoyer here, I love the hand-holding it does for you at the beginning (calamares installer, pick whichever DE that tickles your fancy, access to AUR and other goodies by default), but then basically beyond that point, you’re on your own. The fact that it’s Arch based also means that 9.99 times out of 10, you can always consult the Arch Wiki for any issues.
It’s like an Arch Linux starter pack that gives you the option to take off the training wheels at any time lol.
If It’s as good as astrobot then I don’t think 10bucks is all that crazy either.
… is not in agreement with
If the only point is to advertise the functionality of the console, charging any sort of money for it is not productive for what it should be achieving
…and it doesn’t look like a contrapositive either.
Astrobot is actually a fully-fledged standalone game, in which the PS5’s features are seamlessly baked into the core of the gameplay, rather than the core of the game being just the PS5 functionalities. The only other game I could think of and one you could compare it to more accurately is Tearaway (back when it was a PS Vita exclusive), because that was also a game that made use of every core functionality the console for that game had to offer.
The Welcome Tour is literally just PS Vita’s Welcome Park but with a few more mini games, the latter of which is free.
meanwhile, the 3 (incl. me) remaining PS Vita Welcome Park enjoyers:
If this “partially automates” the problem, then it’s good enough for me. I think this is as close as close can get to what I’m looking for, I will try this out for sure, thanks!
does it change the aptly-attributed title “cinematic masterpiece” in any way, hmmmmm?
Send in a pull request.
Good find, I had assumed people around here would at least have uBlock Origin with at least one Annoyances filter on (or similar), this is possible via Firefox mobile as well. I didn’t get the prompt as well on desktop, probably because of the Annoyances filter that blocks the consent prompts anyway.
Here’s an archived link, not sure if that helps: https://archive.is/qHSPD
I’m not sure I’m understanding this correctly, the prerequisite for a video game to be a “runaway success” is to do well sales-wise in the west? Why is the source of sales that important when the article mainly praises and discusses the game’s launch figures, behind-the-scenes, the studio’s lore, etc… like any other video game articles do? The author isn’t suggesting the sales are doing well in the west, so what warrants discussion of the games’ sales in the west in the first place?
The article’s headline alone says it’s “One of the Fastest Selling Games In History”. If we take the revenue value in the article to be true ($852 million in revenue in 2 weeks), then it beats Elden Ring by around a $100 million, give or take, in the first 2-week period (I’m assuming each copy costed 59.99$, so 12 million copies roughly translates to $720 million in revenue, since actual figures were never revealed, I think).
The article also states that it sold 10 million units in the first week, oh wait actually, that’s 10 million in 3 days, beating other games that took at least a month to reach a similar milestone.
love how commenters around here haven’t wasted any time to downplay the success and zeitgeist surrounding this game.
worth mentioning that a FOSS clone exists of this game called Open Hexagon:
https://github.com/vittorioromeo/SSVOpenHexagon
might try to beat it one day lol… if you thought Super Hexagon was insane, wait till you see what OH has in store…