

I DIDNT KNOW STEAM WAS GONNA PUBLISH THAT ON PAGE. Haha I thought steam just wanted to know every possible naughty thing so they could assess who to share the game to during marketing. But FINE.
I DIDNT KNOW STEAM WAS GONNA PUBLISH THAT ON PAGE. Haha I thought steam just wanted to know every possible naughty thing so they could assess who to share the game to during marketing. But FINE.
Ahhhh thanks so much, I’d love to know what you think!
Ooh if you love rhythm games you’ll definitely be able to play through it I reckon. Hard mode is pretty tough, but I added Less Hard which has fewer notes and wider note trigger zones. And if you ever get stuck, you can switch on Nigel Mode which plays the level for you.
Haha thanks so much! Ive been working on it on the side, but also most weekends for about 8 hours a day (no kids helps!). I worked night shift at the sleep lab for 5 years, and when the patients were snoozin’ I’d just start working on it. When I went back to day shifts and actually had to do my job, progress slowed a bit, but then it just ended up gobbling ALL weekends.
If it’s a randomly selected Windows User, I’ll take Linux and bank on the windows user being like, a 60 year old boomer with internet explorer 6.0. The "average* Linux user would wipe the floor with me.
Not yet, but it works with switch controls on PC one reviewer said?
If it does well, I think Unity lets me port to Switch fairly easily…
Bless you man, I appreciate it! If you like it, someone told me that once a steam game gets past 10 reviews, it gets better presence? If you get the time, hide a Lemmy reference in there so I know it’s you 🤝
How did you pick up coding? There was some free old book online by a guy who called “=” a “gozinta”, but I can’t find it anymore… I read that through, used a few Udemy courses, Brackeys, CodeMonkey the Unity Discord forums. Getting the basics down was easy, anything else was well tough.
What was challenging? A few years into development, and Everhood came out. On first glance it looked just like Game Over, and I got pretty bummed out, like someone had beaten me to the chase. But when I actually played Everhood I saw it was a fairly different game (everhood you’re not playing to the rhythm), but it was a rough bit of time prior to getting to play and Everhood and learn that!
Were you stumped by any major development issues? Oh my god the timing of the notes down the note lane. I swear I rewrote that code 10 times from scratch. Making sure they’re set to the audioSource.time property, but also accounting for pause behaviour, accounting for generating notes PRIOR to the music starting (and therefore audioSource.time = 0), making sure it doesn’t waver out of sync etc etc. But everytime I reworked it, it felt more robust, so it helped with confidence.
I wonder if every developer feels as though their code is held together with tape, glue, and good thoughts…
The joke here bring that cold sounds similar to code?
Also I understand his house burnt down in the late 20th century, and the joy of rebuilding/furnishing was another motivation for the game.
Here I thought it was a Rick and Morty reference. Roy 2!!
*Except you, you stay
FTFY
PNW?
Damn, $3.50USD gets you a flat white/cappuccino/latte here, I don’t know if you’d find pour over coffee. And people here are upset at THAT cost, with home espresso machines taking off accordingly. I’m surprised Americans drink so much coffee at that price.
$5USD for a coffee, is that normal? Is that inclusive of a tip? Here in Australia Id leave the register if they tried charging me more than $3USD, and we don’t have a tipping culture (thank god).
OP is referring to the word “Nazi” when referring to “the N word”.
SquigglyEmpire is trying to say that “the N word” typically refers to a derogatory word for black people, not for Nazi.
Video games would probably ban you for saying Nazi because it’s a nasty thing to call someone or be called. It probably isn’t relevant to the game and it’s a topic they’d probably prefer not to have discussed.
Maybe it’s like those Facebook posts where you tell Mark Zuckerberg that he’s not allowed to profit off your photos.
wait is that what your expect from them?
Metroid II : Samus Returns. It gave me literal nightmares as a child. I swear it had jump scares in it.
As much as I’d love a sale, the game is really quite tough. My partner was/is streaming it on twitch, she’s a moderately good gamer and she spent probably an hour on one of the mid stage duets.
I do have “Less Hard” as a difficulty setting that drops the notes you saw in the trailer, probably in half. And if people really want an “Even Less Hard” mode, I can add that in probably a day or two.