

It’s been a long time, but it’s supposed to be coming out this year.
It’s been a long time, but it’s supposed to be coming out this year.
“If you’re a masochist who enjoys being punished for little to no reward, this game is for you,” reads another negative review.
Hot damn, they made this update just for me? I was holding off checking out POE2 but I guess I should.
The cars make contact so much in this game that it feels like a missed opportunity to not have damage, at least visually. I want to see those cars crumple!
I know it’s typically because of licensing issues, though.
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Lying requires intent. Currently popular LLMs build responses one token at a time—when it starts writing a sentence, it doesn’t know how it will end, and therefore can’t have an opinion about the truth value of it. (I’d go further and claim it can’t really “have an opinion” about anything, but even if it can, it can neither lie nor tell the truth on purpose.) It can consider its own output (and therefore potentially have an opinion about whether it is true or false) only after it has been generated, when generating the next token.
“Admitting” that it’s lying only proves that it has been exposed to “admission” as a pattern in its training data.
Can we blame this on the engagement era? The first competitive game I got into was Unreal Tournament 2004, and it seemed like every team deathmatch had one or two players who were in a completely different league from everyone else so the result just depended on which team they were on. You can’t blame the matchmaking because it didn’t have any, you just picked a server to connect to and played with whoever was there.
Edit to add: TDM was the main team game mode where this was a thing; modes with objectives, bigger teams, and vehicles all mitigated the effects of individual player skill.
Recently my friend was trying to get me to apply for a junior dev position. “I don’t have the right skills,” I said. “The biggest project I ever coded was a calculator for my Java final, in college, a decade and a half ago.”
It did not occur to me that showing up without the skills and using a LLM to half ass it was an option!
Right, but… what does it have to do with Jeeps showing in-car advertisements?
I don’t understand how this is related to the Streisand Effect. The Streisand Effect is when you try to suppress unflattering info about yourself, and in the process you call attention to it, so now everyone knows. But we didn’t learn about this through Jeep trying to suppress the info, we just learned about it from people who saw the ads.
Revanced still works. If yours stopped working, download the latest patches and make an updated .apk.
Oh damn I think I read this:
The ton of TNT is a unit of energy defined by convention to be 4.184 gigajoules (1 gigacalorie),[1] which is the approximate energy released in the detonation of a metric ton (1,000 kilograms) of TNT.
And immediately brain farted “gigajoule” to “kilojoule.” Thanks!
I think that might be an underestimate. Mass and energy should be conserved, so if the entire black hole evaporates the total energy output should be E = mc2. An A4 page has a mass of 6.25g. c is the speed of light, 299,792,458m/s.
0.00625kg * (299,792,458m/s)2 = 561,721,986,710,511.025J
The explosion of 1 metric ton (1000kg) of TNT is considered to be equivalent to 4,184 Joules. So 100KT = 418,400,000J. That’s not close at all, we’re gonna need more TNT:
561,721,986,710,511.025J / 4,184J/ton of TNT = ~134,254,776,938 tons of TNT.
Rounding off to significant figures, we’re looking at 134 gigatons of TNT. For comparison, the Tsar Bomba, the most powerful nuclear weapon ever tested, had a yield of 50-58 megatons. That’s somewhere in the neighborhood of 2,500 Tsar Bombas!
Maybe this paper folding experiment should be performed away from anything that might be damaged by the explosion. Like, uh, inhabited continents.
As pointed out below, I biffed the joules-per-ton-of-TNT thing, sorry!
It is hard to see how the slot machine in LBALL can be gambling when you are guaranteed to profit on every spin (unless you’ve intentionally designed a machine where you can win nothing, but that seems like your fault). Gambling involves risking a stake, but in almost every configuration of the machine that you’ll encounter during normal play there is no risk, you are guaranteed to make more than it costs to spin. The challenge is to make enough to stay ahead of the landlord.
The Sims 3. I had to figure out how to disable OneDrive backup for my Documents folder, because Sims 3 insists on keeping your saves there, and somehow everything breaks if OneDrive tries to sync them. Previously I had given in and let OneDrive sync everything because Win11 nags you if you try to avoid it.
I also have to fiddle with processor affinity to get the game to launch, because it doesn’t play nice with modern processor architecture.
It still crashes a lot.
World of Warcraft is probably still in the lead even though I stopped playing years ago. It would be in the thousands of hours, which dwarfs anything else I’ve played.
If you search for “poker” on PEGI’s site, it seems that many games which are actually about simulated gambling are rated 12 or 16. They seem to think Balatro is more likely to expose children to realistic gambling than, say, Prominence Poker or Pure Hold’em World Poker Championship, which seems completely bizarre, given that those games are about playing poker and Balatro is a fancy kind of solitaire with no betting.
This is the part I can’t figure out. It’s not just indie games: ages ago, Pokémon dropped the casinos from their games specifically to avoid having their age rating bumped in NA and EU. So clearly they sometimes account for gambling in side content. But somehow other franchises have kept them in, and aren’t suffering.
Does it just depend on whether or not the particular person assigned to review your game is a hardass about particular things?
IME framegen hasn’t meaningfully reduced the open-world hitching. It gets the framerate nice and smooth while standing still, fighting a bandit or whatever… until you walk a bit and the game becomes CPU-limited while streaming in new cells, at which point you noticeably hitch.
The performance in interior cells (including cities) is very good even on Ultra settings.
I suspect that this is one of the compromises they made by keeping the old engine running under the hood, because as DF notes this also happened in the original.