

Nothing ambiguous about it at all.
Nothing ambiguous about it at all.
Beyond Good & Evil should be amazing. Strong female lead, your companion is a pig and you get to take pictures of pretty things.
The same games I would enjoy on my day off.
I don’t give shit if it’s 10 hours or 100 hours as long as the game is fun.
Read past the title.
“accounts that include purchased PC games are not eligible for deletion”
Enough with this fear mongering.
Promises are nice, but Sony’s pockets are nicer.
It’s about the (potential) inconvenience, not how “evil” it is.
It has a section inspired by Jack and the Beanstalk, but you’ll be normal size most of the time.
FYI, I thought you meant “grounded in reality”, not Grounded the game.
Doesn’t take all that long once you figure out less is more. You don’t need 16 times the detail in grass textures, just add a few big gameplay changing mods and get going.
No need, I’m perfectly capable of modding it myself. Frankly, that’s half the fun.
I heavily dislike modpacks because they never explain what they actually do.
How did you get “grounded” from the trailer?
Tetris. No explanation necessary.
It’s basically better talent trees, not all that different.
For an actual different experience you need mods like Apocalypse (155 new spells) and most importantly the mod that instakills you if try to play a stealth archer.
I guess Fable, but I’m not entirely sold on what they’re trying to deliver.
I think this is very dependant on what keys you actually need to be pressing.
The next Tomb Raider was described as merging the timelines from the old games with the survivor trilogy.
Good performance is what allows good gameplay to shine. 30 fps might be fine for you, but anyone playing on PC with M&K will attest that 60 fps is the bare minimum.
Typically they have one main studio leading a project that’s being supported by half a dozen of their other studios. That’s why they were able to churn out Assassin’s Creed games annually. Massive did support work on AC: Revelations and Far Cry 3 before they got their own project with The Division.
Obviously now that they’re leading two huge projects with Avatar and Outlaws, they are getting a ton of support from other Ubisoft studios.
This is what always happens when companies merge.