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Joined 2 years ago
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Cake day: June 27th, 2023

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  • Looking at a map with the current polls (and focusing on the toss-ups), it seems that the most viable path to victory for Harris is to pick up PA, MI, and WI. If she drops PA, she’d need MI, NV, WI or AZ, and GA or NC, but that seems like a big ask. If she wins PA, she could lose WI if she picks up AZ, GA, or NC and she could lose MI if she wins GA, NC, or AZ and NV. But winning PA and losing both WI and MI would require winning AZ and either GA or NC.

    So there are a few paths to a Harris win, and a few don’t seem very farfetched, but none of them seem likely enough for comfort. Definitely not how I was hoping to be feeling at this point in the election.


  • That’s the big reason why I loved Diablo II, but was lukewarm on the following two. The skill tree was fixed and a had nice synergies between the skills. I used to keep a notebook with plans for different builds that seemed fun and was primarily interested in the skills rather than items.

    In Diablo III, the skill tree was much more limited, and you could swap things out at any time. So planning out a build and starting a new character was pointless. You could just swap the active skills.

    It also didn’t seem to have any hard spots. If you followed the main quests, your character improved just fast enough to keep the challenge throughout consistent. So I never really felt a need to grind. I mean, I hate games that are all grinding, but I also like it when there are walls that you have to spend some time and effort to move past.

    Diablo IV was even worse for this as the areas adapt to your level. So no matter where you were, the challenge was the same.

    Neither of the two were awful, in my opinion, but they dropped the parts that made Diablo so exceptional to me. So I really didn’t spend too much time with either of them whereas I played Diablo II for about 10 years.


  • The ask that YouTube manage their system better. Currently, they assume that a copyright claim is valid unless proven otherwise, and it is difficult for content creators to actually get them to review a claim to determine if it is invalid. So, a lot of legitimate users that post videos without actually violating anybody’s copyright end up being permanently punished for somebody illegitimate claim. What we want is for YouTube to, one, make it more difficult or consequential to file a bad claim, and two, make it easier to dispute a bad claim.

    However, that’s not going to happen because the YouTube itself is legally responsible for copyrighted material that is posted to their platform. Because of that, they are incentivised to assume a claim is valid lest they end up in court for violating somebody’s legitimate copyright. Meaning that the current system entails a private company adjudicating legal questions where they are not an impartial actor in the dispute.

    So your concern is legitimate, but it’s ignoring the fact that we already are in a situation where a private company is prosecuting fraud. People want it to change so that it is more in favor of the content creators (or at least, in the spirit of innocent until proven guilty), but it would ultimately be better if they were not involved in it whatsoever. However, major copyright holders pushed for laws that put the onus on YouTube because it makes it easier for them, and it’s unlikely for those laws to change anytime soon. That’s what I’d say we should be pushing for, but it’s also fair to say that the Content ID system is flawed and allows too much fraud to go unpunished.