• 7 Posts
  • 390 Comments
Joined 10 months ago
cake
Cake day: June 28th, 2024

help-circle

  • Only if they DON’T drop the classic turn-based combat. I actually hate the idea of a ‘remake’ that changes genre entirely.

    1-6 recently got the Pixel Remasters, and before that 3 and 4 had the DS remakes. I’d like to see proper remakes of 5 and 6 myself, but that’s unlikely to happen since the Pixel Remasters exist.

    7, personally I’d play a faithful remake, but it’d be silly to make one since they already have the non-faithful ‘remake’.

    8 is the one game that could benefit the most from a non-faithful remake. It’s a game that’s worth remaking because the original was such a mess. But I feel like a bit of a hypocrite for saying that right after complaining about FF7. What I’d do is still keep it turn-based, but completely overhaul Draw and level scaling.

    9 would be the most likely candidate as a fan-favorite that could be kept faithful and still hold up well. And rumors have been swirling around for a while that one may be coming.

    10 and 12 already have the HD Remasters, and those are excellent. So no need.

    11 is the most in need of some way to preserve it for future generations, but I don’t know how that would even work. Could it perhaps be adapted in some way like they did with Dragon Quest 10 Offline?

    13 onward, too new to need remakes. (And also I have no interest in the direction the series has gone since then anyway)















  • The Wii U was stuck working against itself in a number of ways. On paper, the idea of bringing the DS’s successful format to a console sounded great… but couldn’t actually work the same way in practice.

    The first problem was that human eyes can’t focus on two screens at different distances from the eye. You can’t actually look at both screens together, you have to switch your focus from one to the other.

    Then there’s just the economic reality of console development requiring developers to prioritize multiplatform development. No one wants to design a game around the Wii U and have it be exclusive to the Wii U. That was viable for the DS because the DS was such a massive juggernaut, and because handheld titles could be developed on a much smaller budget, but Wii U exclusivity could never be justified. Games that are being developed for other single-screen platforms and then ported to Wii U can’t do much with the Gamepad.

    But perhaps the most ironic nail in the coffin was that the best use case for the Gamepad, Off-TV Play, could only be supported by games designed around a single screen. Developers shouldn’t make the second screen important or else they lose this feature!




  • I bought a Miyoo Mini Plus two years ago and liked it so much I wish I’d bought a more expensive model with analog sticks. I keep looking at all the shiny new stuff on the market and feeling the temptation to upgrade, but holding off because something better is always around the corner.

    Well, guess I no longer have to worry about temptation now.