

C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.
And C:S1’s bar to clear was SimCity 2013. C:S2’s bar to clear was C:S1 with several years worth of content updates
C:S2 is likely too ambitious. Doing too many new things at once instead of incremental change.
And C:S1’s bar to clear was SimCity 2013. C:S2’s bar to clear was C:S1 with several years worth of content updates
All things degrade over time. Clothing. Appliances. The walls in your home. PS2 parts are no different.
and executives expressed concerns that a sequel would cannibalize long-term sales of the first game
This is legit the most ridiculous take I’ve ever seen
This can happen in any project that uses dependencies, javascript or not
I have to use a separate Documents folder for my actual documents lol
can’t stop eating though
Country reviews on Steam, do it Gabe
Over/under on how many years before it gets The Crew’d?
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At least God didn’t say Bad Request
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estimates are just that, a guess
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welcome to the secret robot internet
nice throwback with the title
Interview: write an optimized o log something reverse binary linked list quick sort to extract a cake recipe out of an object with an array list of football teams by hand and explain it like it’s the only code you’ve been writing all your life
Job: meetings that could have been e-mails
Worldwide shipping when?
(probably never)
At release you couldn’t even reverse one-way roads in C:S1. Comparing it to C:S2’s road tools is hydrogen bomb vs coughing baby.