linkinkampf19 🖤🩶🤍💜🇺🇦

Linkin Park + Shitty last name + I think the number was random 20+ years ago

he/they/ace/aro?/idk

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Joined 2 years ago
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Cake day: June 15th, 2023

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  • You aren’t wrong about the SP getting boring at times. I’ll usually find myself kitted out after a week in game and bored and then asking “what next?”, and then I’ll either create a new character in that same world but on the other side of the map, and see how far they can get. Still waiting for mods like RV Interiors to be released, as they are holding out until a proper stable beta of B42 is released… so that could be some time. Granted I’ve also been using Week One as a baseline mod for PZ, as it revitalizes the baseline start to be more in line with “how does this apocalypse truly go down?”. Is it perfect, far from it, but it adds just enough plausibility to make you feel immersed even further. As for MP, I’m not a fan at all. I tend to play most all games SP, as I’m a very patient gamer and usually jump onto the MP bandwagon too late to feel included.


  • I will say that CDDA has piqued my interest, but I’m not a huge fan of turn based anything, although weirdly I will get into some of them. May have to give this a shot myself… once I have time.

    I think I’ve been spoiled by the massive modding community with PZ, as I feel there’s always something that’s added that feel right within the game world. Sure, there are plenty of non-lore friendly mods, but stuff like adding all the classic consoles into the loot pile, or real world foods keep the immersion up quite well.


  • Always gonna recommend Project Zomboid. Yeah it may look like the Sims (which oddly is where TIS got their art influence from), but it’s pretty darn unforgiving. Hell, I lost my last character without realizing how, chalking it up to some strange drug interaction (aka don’t drink and take sleeping pills, kids). Resource management, while not a direct focal point for PZ, is still important as you are watching every aspect of your character’s health and wellbeing.

    The latest beta build 42 has incorporated some new mechanics and a nicer lighting system so things feel proper spooky when slinking around in the darkness. And don’t even get me started on the modding community. Infinite possibilities and a constant influx of new content, some which gets so popular it’s adding into the base gameplay. Look up Week One if you want more than just a zed simulator.

    I also second Stardew if you are also looking to scratch that cozy gaming itch.





  • Just did that at my workplace, and the Windows App (at least for MacOS), was just all around shittier. It removed all of the previously setup VMs and standalone desktops staff would remote into for certain programs not compatible in an Apple environment, and then it killed the shared folder connection between devices, so for a short while there, we had to use OneDrive as a “quick and dirty” workaround. Finally got it working, but it took the full removal of the Windows App, including digging into every Library folder to delete any straggler files. Oh and it also would forget the reconnected remote sessions we’d set up, so that every time you closed it, you’d need to recreate the remote session.

    Can you tell I am pissed? Least it was a one time sitch so far, but damn.







  • I never finished The Witness either, but I kinda wished I would have, as the philosophical nature and puzzles were both very engrossing, such a unique take on the “walking simulator” style of game. Granted, it was much more than that, and I’d actually compare it closer to Myst and Obduction than such. The puzzles were repetitive but just incentive enough to be engaging and twisted in just the right way, though they got devilishly difficult later on. Sucks about the motion sickness though. Wonder if there was an .ini swing which could’ve turned the filter off?

    Though, all in all, this was definitely a difficult “separate the art from the artist” scenario.