

yeah but you’re not folding it 100 times a day. if you’re an avid reader, you’re opening and closing it 10-20 times a day tops.
yeah but you’re not folding it 100 times a day. if you’re an avid reader, you’re opening and closing it 10-20 times a day tops.
depends. it’s still an entire programming language.
i think that’s just a fundamental problem with designing magic systems though. if you design it logically, it doesn’t feel like magic. if you design it by feel, it doesn’t make sense. if you want it to feel magic but still be tricky to learn, it becomes a mess.
in the context of minecraft mods there’s also not much you can do.
hex casting is stack-based and has lots of different blocks for doing different things. trickster is fully functional and has very few blocks, but isn’t as well balanced for use with other mods. at least i think that’s the case.
i guess you could say the learning curve is a balance feature. it’s an entire functional programming language in a pretty unergonomic form factor, so actually building spells that do anything impressive takes a lot of time.
no, it does not. there is a rune that consumes amethyst but it’s just for flavour, so you can give your spell a cost if you want.
shout out to the trickster mod which is basically “what if magic is a lisp”
according to gorhill, it’s not as much dead as “done”. idk if that means it still works though
the story is much better in jc2 but it’s so hard to go back to with how well executed the movement was in 3. it’s a shame they skimped on the writing.
like, the final boss in 2 is a fist fight on a flying cluster of ICBMs. the final boss in 3 is… a helicopter.
rocm is open source as well. amd have historically been the ones pushing for open standards in these things, probably because they’ve never been market leaders.
can’t even wear a tie these days because of woke, it’s a collar or nothing
really? sounds like a weird span of systems considering they share so little code. i’d like to read on how they did that.
the part that’s safe is in the browser. it’s a basic fact of how http requests work that you can just request data and then not read it.
also, “task managering the popups”? unless i’ve missed some very weird development that has literally never worked, because popup windows are part of the parent process.
the main thing is that the system end-users interact with is static. it’s a snapshot of all the weights of the “neurons” at a particular point in the training process. you can keep training from that snapshot for every conversation, but nobody does that live because the result wouldn’t be useful. it needs to be cleaned up first. so it learns nothing from you, but it could.
if that was all then yes, but their suggested perks sounded like they were shutting people off from part of the preservation results.
such a strange survey. it was all about “exclusive access” and “extra perks”. i just want to support game fixes so that everyone gets access, but that wasn’t part of it.
most of my hours are in 2. there was something very compelling about having a toy city with clearly demarcated areas to move around in. complete with shittons of easter eggs for pulling off weird stunts like ramping off of a subway station stairway and onto a roof.
the physics of the top-down GTAs just can’t be replicated in 3D, like how the tank just rolls over every vehicle in its path.
also the radion stations are insane.
so, YaST?
that’s also a good reason to not have the screen fully close. less danger of stuff getting inside.