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Cake day: August 21st, 2024

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  • lime!@feddit.nutoProgrammer Humor@programming.devRelatable
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    18 days ago

    i think that’s just a fundamental problem with designing magic systems though. if you design it logically, it doesn’t feel like magic. if you design it by feel, it doesn’t make sense. if you want it to feel magic but still be tricky to learn, it becomes a mess.

    in the context of minecraft mods there’s also not much you can do.













  • the main thing is that the system end-users interact with is static. it’s a snapshot of all the weights of the “neurons” at a particular point in the training process. you can keep training from that snapshot for every conversation, but nobody does that live because the result wouldn’t be useful. it needs to be cleaned up first. so it learns nothing from you, but it could.




  • lime!@feddit.nutoGaming@beehaw.orgLet's discuss: Grand Theft Auto
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    1 month ago

    most of my hours are in 2. there was something very compelling about having a toy city with clearly demarcated areas to move around in. complete with shittons of easter eggs for pulling off weird stunts like ramping off of a subway station stairway and onto a roof.

    the physics of the top-down GTAs just can’t be replicated in 3D, like how the tank just rolls over every vehicle in its path.

    also the radion stations are insane.