• 2 Posts
  • 111 Comments
Joined 11 months ago
cake
Cake day: May 28th, 2024

help-circle
  • Well, it certainly runs better than that on a 6650XT. I’m mainly referring to the highly variable FPS and hitching seen even on a 4090/5090. In the tutorial I had 60fps on High with FSR enabled. But in the open world it was up and down from 30 to 60 and dropping to 5 every few minutes. Apparently someone’s made a mod to fix that and it’s a fairly common thing with UE5 games. I refunded before I learned about that mod but I’m honestly just gonna play the original instead.

    As for your 1060… Well, it is way underpowered. That’s what I upgraded from. It’s largely outdated for modern titles in general.


  • 6650XT gang. Been a good card for me so far. The only game I’ve had crawling to a halt so far is the Oblivion remaster (refunded after realizing it ran like dogshit, not just on my system, but on any system). Was the best option at the time (late 2024) for my money and I needed an upgrade badly. I might upgrade to the 9060 XT for raytracing though since it’s dogass on the 6650XT. That is my only regret so far.





  • I find that native clients are almost always a worse experience than running through Proton. Cursors not hiding or not appearing, inability to adjust certain graphics/display settings, and, rarely, worse performance than through Proton (including not actually managing to init).

    That said, Proton has its own irritating quirks. Try turning off mouse acceleration in Skyrim on Linux for instance. Have to use protontricks to find the appid, then you have to nav to it in any of the locations that it could be found (depending on flatpak, native, etc.), and then you have to sift through the prefix to find the bloody INI that has the setting to toggle.

    But as an indie dev, you should do whatever makes less work for you so you can do more with your time. If supporting native Linux will increase your workload and detract from work on the game itself, then simply don’t support it. Just make sure that your Windows builds work via Proton.

    EDIT: Here’s a specific example from today. For reference, I normally play everything through Proton so I haven’t intentionally loaded a native game for like 6 months. But today I loaded up Yooka-Laylee not realizing it had a native version. Get in, alt tab to screencast on Discord aaand… the game nixed my cursor entirely. I mean, it likely just locked it to the game window, but that still means that I couldn’t interact with my PC outside the game window. So quickly downloaded the Proton version and it worked just fine after that.



  • “rushed job”

    8 years of development

    I don’t know how CP77 turned out how it did, but it certainly wasn’t due to being rushed. Either way, they managed to fix it although it took like 2 years or something.

    As for you still getting GOG emails… Git gud?? Unsubscribing from a service’s emails is the easiest thing in the world if you take roughly 2 seconds to make sure it’s done properly.


  • I wouldn’t call HGL a better UX. It straight up doesn’t work for me. When it did, I couldn’t get games to install or update and had to DL manually in browser, install into some other Wine prefix, and then manually move the files to an HGL-generated prefix. The UI looks nicer but it’s not nearly as straightforward as Galaxy’s. It’s more like Lutris in its complexity, though I imagine there’s no easy way around that.