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2 years agoHellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.
Hellblade was already mentioned (prime example imho), so I’d give shoutout to the entire Supergiant’s game catalogue. So much time and effort went into sound design and music in all their games, it’s remarkable.
Headphones absolutely mandatory. Hellblade is the first title that came to mind seeing this thread.
HoS feels as if written by Sapkowski himself, it’s a brilliant, focused short story with a haunting atmosphere.
BaW feels in its grander scale more like the base game and is a perfect ending with its lighter tones and more whimsical area.
Plenty Diablo players called for D4 to be closer D2 than D3 was. Fewer mobs than PoE is result of that - while in PoE you clear whole screens, D2 wasn’t nearly as fast or full of mobs, encounters were a bit more unique and demanded strategy. So in that way, I would say D4 succeeded.