

Would love to see more of the developer providing good information for those laid off so other companies can more easily ingest possible hires.
Would love to see more of the developer providing good information for those laid off so other companies can more easily ingest possible hires.
Looking alright. It’s a Pokémon game so I know what I’m getting into but it looks fun.
I’m a game developer and I will 100% confirm that studios have already started and will continue assuming the user has DLSS/FSR/XeSS enabled because it turns out rendering half as many pixels can get you across the finish line.
It was already fairly standard practice to try as hard as you can for performance, and when that fails to bring you good performance at native resolution, just cut some resolution (for example, to 900p from 1080p).
However, I do want to add that DLSS/FSR/XeSS is great technology for the low end of the market who can’t afford insane rigs but do get to have a slightly sharper image than previous upscalers could accomplish.
Yeah, I feel the same. Revolt Chat is just an eventual Discord 2 if it gains traction. It doesn’t really matter how open-source it is. It is centralized, and so will eventually need funding for hosting. Without the ability to run my own server and everyone be able to connect to it in their clients, it’s not a valid alternative.
Any other alternatives I’m unaware of to look into? Or are we just SOL?
I think Discord bridging requires encryption to be off, unfortunately, and I personally see bridging as the only way for Matrix to overcome the network effects of Discord.
Oh wow, that’s before my time. Thanks for sharing its existence with me.
Alternatives that move us backwards towards the old days are things like TeamSpeak/Mumble/Ventrilo.
Alternatives that are similar to Discord and not owned by a for-profit company are:
A huge missing piece of almost all not-for-profit alternatives is a lack of low-latency game streaming / screen streaming. The best Matrix gets is running a jitsi meet. I think Matrix is the only one that theoretically could work for some users because Discord bridges allow people who are finally fed up to move to Matrix for text chat.
It’s difficult, though.
I agree, but having looked down this road, finding a quality external player that users will understand and is inexpensive is … not easy.
Alright, so I have had Jellyfin installed for years now, but my primary issue is that most devices myself or my users use lack official, readily-available clients. For example, the Samsung TV app is a developer mode install. Last I looked, nobody has put a build into the store.
I really want to use Jellyfin, but I feel like my users simply can’t. I’m interested in others’ experiences here that could help.
My experience is that both Plex and Jellyfin pointed at the same media files causes no issues.
Finally got my lemmy instance fully updated.
Been improving my backup scripts in advance of adding backup to a server.
Updated servers and other services.
The science actually says that 60 hours a week, when maintained, is less productive than 40. You can gain productivity in the short term by mandating overtime, but the limit is around two weeks. You also pay for it in lost productivity the following weeks anyway, so it’s more a shifting of productivity.
If he actually cared about productivity (which is related to service/development and eventually profit), he wouldn’t be saying this falsehood.
I’m working my way up the generations and I need to replay Alola in the Ultra games since I only had Pokemon Sun before and had different livingdex rules when I played it. A bit unfortunate for time-sake, but I really liked the Alola games. Good luck on your dex!
To add some naming inspiration, my friend and I like dumb nicknames like:
Blingo Splorp Gunch Slizbop Boizo
You sort of need to keep track of creature count but I feel like the game should do that for me, and not in a menu.
I read an article testing the same disc drive in multiple PlayStations and they continued to work. My guess is that Sony pays for console X to be able to use a disc drive when one is inserted, and then pays for console Y when one is inserted. They probably can check the ID of the disc drive, but they also probably don’t care that much.
but just like installing a PS5 disc drive, a PSN outage would have prevented first-time setup of something that simply does not require an internet connection.
I want to address this section by the author. Should any old disc drive work offline? Yes. Do PlayStation’s? No.
In the interest of saving money, Sony doesn’t pre-pay for the Blu-Ray Disc Association License, so they use the internet to know when to pay the license fee on behalf of the user. So from a legal standpoint by an entity which does not want to get sued, their course of action to save money requires this.
This would basically be my reply as well. Companies are in the game to make money, and setting up all this infrastructure, not to mention maintaining it, is NOT cheap.
You apparently can transfer saves on PS4/5 offline. For PS4 they can be copied to a USB drive, but more to your point here, the only way to copy PS5 saves around (besides PS+) are to do console backup and restore processes and then during that process say you want to take save games wholesale (and then restore them wholesale). That’s definitely greedy bullshit.
I don’t know what more to say, consoles are walled gardens that consumers pay to be in. Within those walled gardens, the company dictates the rules. There’s plenty of good arguments for using a more open platform like PC. Not the least of which is that PlayStation has had an abysmal console cycle for trying to prove their console is worth purchasing - what with it having basically no exclusives that won’t eventually come to PC, first-party or otherwise.
Which is amusingly also what Xbox and PlayStation had before everything started coming to PC.