

So an interesting thing I’ve noticed people doing is basically claiming that whatever other side is being astroturfed by the “real evil”, right. “Fossil fuel is funding renewable FUD of nuclear reactors!” or “Fossil fuels is funding nuclear FUD of renewables!”. You can also see this with liberals claiming that anyone who disagrees with the DNC is a Russian bot, and with people who disagree with libs claiming that libs fund radical right-wing candidates as an election strategy and that this is one of the reasons why they are basically just as bad as those right-wingers.
The core thing you need to understand about this, as a claim, is that they can both be true. They can both be backed opposition, controlled opposition, astroturfing. Because it’s not so much that they’re funding one racehorse that they want to be their opposition, so much as they are going to fund both sides, plant bad faith actors among both sides, bad faith discourse and division, thought terminating cliches, logical fallacies, whatever, and then by fueling the division, they’ve successfully destroyed their opposition. The biggest help to the fossil fuels lobby isn’t the fact that conversations about nuclear or renewables are happening when “we should be pushing, we should be in emergency mode, everyone should agree with me or get busted” right, as part of this “emergency mode” is us having these conversations. No, the biggest help to fossil fuels lobbies is the nature of the discourse, rather than the subjects of the discourse.
Also I find it stupid that people are arguing for all in on one of the other. That’s dumb. Really, very incredibly dumb. Mostly as I see this discourse happening in a disconnected top-down vacuum separate from any real world concerns because everyone just wants to be “correct” in the largest sense of the word and then have that be it. Realistically, renewables and nuclear are contextually dependant. Renewables can be better supplemented by energy storage solutions to solve their not matching precisely the power usage curves and trends, but a lot of those proposed storage solutions require large amounts of concrete, careful consideration of environmental effects, and large amounts engineering, i.e. the same shit as nuclear. It can both be true that baseload doesn’t matter so much as things like solar can more closely match the power usage curves naturally for desert climates where large amounts of sunlight and heat will create larger needs for A/C, and it can also be true that baseload is a reality in other cases where you can’t as easily transition power needs or try to offset them without larger amounts of infrastructural investment or power losses. Can’t exactly preheat homes in the day so they stay warm at night, in a cold climate, if the r-values for your homes are ass because everyone has a disconnected suburban shithovel that they’re not recouping maintenance costs of when they pay taxes.
These calculations of cost offsets and efficiencies have to be made in context, they have to be based in reality, otherwise we’re just arguing about fucking nothing at all. Maybe I will also hold water in the debates for money not being a great indicator of what’s possible, probable, or what’s the best long term solution for humanity, too, just to put that out there. But God damn this debate infuriates me to no end because people want to have their like, universal one size fits all top down kingly decree take of, well is this good or bad, instead of just understanding a greater, more nuanced take on the subject.
If you wanna have a top-down take on what’s the best, you probably want global, big solar satellites, that beam energy down with microwave lasers.
I mean, I dunno. I was sort of okay with the link’s awakening remake using this aesthetic, because it was a one off game, but it does sort of strike me as a very like, default, low rent kind of appearance, and the item and enemy copying ability also strikes me as something that’s not that interesting, and not as interesting as the normal zelda dungeon by dungeon kind of scheme. A good portion of the things you’re gonna copy are probably going to have exceedingly similar behaviors, they’re going to be functionally identical.
It’s obviously a copy, ironically, or maybe an extension, of the design philosophy behind the recent two big zelda games, and this one’s adapted it to a lower budget 2D game. I dunno, I’m still not in love with the idea as a whole, and that’s kind of after two big games. I dunno if it’s really ever gonna be on the level of, say, portal, or something, right? Which is a weird comparison to make, but I do feel the need to make it. I’ve never really found physics puzzles to be that interesting, which is gonna be what a lot of games that try like, universal mechanics, are going to have to cowtow to, because physics systems are theoretically infinite even though they actually do have a relatively small set of constraints, right. I’ve also never really enjoyed stacking boxes on top of one another as a solution to a puzzle, despite that being omnipresent in every good immersive sim, which is weirdly what I would kind of peg the modern zelda design philosophy as belonging to.
I dunno. I feel like the change in style has been kind of hard for me to pin down. It’s very obvious in a difference of feel, right, but in terms of formally locking down the actual difference, I can’t say I’ve really found much that’s all that weird about it. Sure, you can theoretically use whatever ability, anywhere, at any time, to make any vehicle, or scale any platform, stuff like that. But 90% of the time, it’s going to be totally useless as an ability. You’re going to fall into a couple of discrete, routine behaviors, even given an “infinite” ability that you’re just sort of, free to use and abuse like that.
Compare this to a conventional zelda tool, which is not generally usable anywhere, right. You can use the hookshot to stun or damage enemies, right, you can use it to grapple onto a discrete set of platforms, but outside of that it’s not gonna be too useful. I don’t see that as being all that different from like. Ahh, well, with this ability, you can paste together two pallets! It’s effectively the same, they’re gonna come with a pretty similar set of constraints and behaviors.
I feel like, to me, a lot of the fun of emergent mechanics comes from eeking out solutions to puzzles that designers probably haven’t thought about at all. Sometimes you can basically sidestep a challenge that otherwise you would’ve had to do, and in that way, it feels very much like a casual version of a speedrunning trick, or, it’s something that rewards your cleverness, or your understanding and mastery of the mechanics beyond even what the designers might anticipate. I like that much less when it feels like the designer doesn’t have a set, like, idea of a solution to a puzzle. When they’ve just given me all the tools, and then they tell me to go nuts, I don’t feel as though I’m circumventing anything, I just feel as though I’m doing the puzzle as god intended. There’s probably also some amount of, if everyone’s super, then no one is, going on there. If every puzzle is some puzzle I’m able to circumvent with clever rules lawyering or mechanics abuse, then it gets older, faster.
So I dunno. I really like the third banjo kazooie game, it was probably ahead of it’s time, if this is the kind of direction we’re going in now, and obviously I have some level of nostalgia for it, because the 360 was my formative console, because I’m a zoomer. Feel old yet? At the same time, the first two games were probably just straight up better games, if I had to actually be honest with myself. They have wider appeal, and even if you just have an ability that you can only use on a specific pad, with a specific symbol, and 95% of the challenges can only be conquered how the game designer intends, it’s probably still gonna be better and have more broad appeal than having to either come up with a discrete set of vehicles, use the defaults, or else spend like 50% of your game time in the vehicle creation menu constructing increasingly niche vehicles to better perform the specific task.
I dunno. You see what I’m getting at, though?