

Sweeeeet! Can they be embedded into the article?
Just a dorky trans woman on the internet.
My other presences on the fediverse:
• @[email protected]
• @[email protected]
Sweeeeet! Can they be embedded into the article?
The videos aren’t from their channel and they probably won’t be able to get the rights to rehost them all.
Presumably this is because a block is different from the content being removed. It simply means the servers stop communicating with each other regarding new communities, posts and comments. This could allow the instance to be unblocked and the old content to continue existing – say for example when an instance has been acting badly, but it gets fixed some time later.
Blocked instances should probably not show up in search, but if you have a direct link to an old post, perhaps this should still be available? Not being able to block a community when its instance is already blocked makes sense, and probably doesn’t matter if you mostly check for new content, but I can see it being a bother when its shows up in other situations. One could call this a bug, or an oversight, but I suppose it depends on what the intended result is.
Yeah, it should not be part of the text just like line numbers shouldn’t be part of the code on a code hosting site, yet it can be visible, no? Later it does recommend using to distinguish command and output. Is it now okay for a beginner to be confused about what it means?
Is providing a number of commands to use that require user input really that bad? When people start tinkering with the command line, first of all they shouldn’t trust just anything on the website blindly, which at the very least requires a basic understanding of how to enter commands, and respond to the terminal asking for input. The following “bad” example…
sudo apt update
sudo apt install software-properties-common
sudo add-apt-repository ppa:deadsnakes/ppa
sudo apt install python3.9
…is instead turned into this single command with even more confusing syntax for beginners:
sudo apt update && \
sudo apt install --yes software-properties-common && \
sudo add-apt-repository --yes ppa:deadsnakes/ppa && \
sudo apt install --yes python3.9
Sure, it’s convenient, but if you just throw blocks of code at people to run, are they really learning anything?
A better approach would be to have a quick tutorial on how to use the terminal and what the and
#
symbols mean (though they could be CSS decorators that can’t be copied), what sudo
is and warning people about running untrusted commands on their system. Then you just link to that at the top saying something along the lines of “if you’re unfamiliar with running commands, and the following seems confusing, check this quick summary”, behind a question mark icon connected to each block of commands, or similar.
Then you should also override Equals(object)
, GetHashCode
, and implement IEquatable<T>
.
Thankfully a lot of the usual boilerplate code can be avoided using a record
class or struct:
public record Person(string Name, uint Age);
I was editing my comment as you were responding. Check the issue on GitHub I linked in the edit, and maybe thumbs it up for visibility. One of the commenters mentions using a third-party tool but I’m not sure the one they linked to can grab posts. In theory another one might exist to dump your post data.
Which service? Mastodon has a built-in export functionality in preferences.
I can’t find such an option on Lemmy, but you should be able to do a GDPR request for your information as a last resort.
edit: Non-post data / user settings can be exported (and imported!) but posts are a separate issue. See this open issue.
The idea is that “roguelike” = a game like Rogue, which according to some people, requires checking most if not all of the boxes including ASCII, proc-gen, perma-death, turn-based, … while the term “rougelite” is less strict. But I think we’re past the point of that distinction being adopted into mainstream.
A lot of contributors of FOSS projects make small changes that aren’t copyrightable.
ECS already makes it a hundred times easier for me to conceptualize game mechanics, modify and extend them. Giving AI the ability the ability to create data separate from systems that use them will make it much easier for it to build a game. I don’t believe for a second it will be able to write functioning object-oriented game code for example. It will likely be best if it avoided coding via a text-based language altogether, and use visual scripting or another system based on chaining logic blocks together. But that still counts as the “system” part of ECS.
There is a possibility something like this will be possible in the future, but it’s not going to be an achievement of AI, it’s largely going to be the achievement of regular developers creating a general-purpose game engine that can be used to put together a game block by block, which can be utilized by both human game designers and AI. (Likely to better effect by the former.) I can imagine Entity Component Systems will play a big part of that.
One of the biggest blockers for AI making games is going to be testing it to select for better performance. With text it’s relatively easy to see if some text an AI produced is plausible. Images are also plentiful, but that’s a lot more subjective. With both of these it would also not take a massive amount of time to add a human element. It’s quick to check if a paragraph or image looks like it is a good response to the input promt. A game, however? How long do you need to play it to see if it’s fun? At best, perhaps, you can write an AI to control a bot character to see if it’s technically playable.
I don’t want to even think about the electricity that wlll be wasted training such models.
Could you please provide some sources for that? I’d like to know more.
First of all though, there is no such thing as a “hostile fork”. Being able to fork a project, for any reason, is the entire point of open source. And to be fair, not wanting to continue working for a for-profit company for free is a very good reason.
And yeah, when you suddenly turn a FOSS project that’s been developed with the help of a bunch of contributors, into a for-profit company, without making a big fuss about it beforehand and allow the contributors and community to weigh in, then yeah, that’s a hostile takeover of sorts, at least in my opinion. Developers gotta make money, but they could’ve done that by creating a new brand instead of taking over that of a previously completely FOSS project. Forgejo is preventing that exact thing from happening by joining Codeberg (a non-profit).
There’s been a hostile takeover at Gitea and it’s now run / owned by a for-profit company. The developers forked the project under the name Forgejo and are continuing the work under a non-profit. See also: Their introduction post and a page comparing the two projects. Feel free to look up more, since I haven’t familiarized myself with the incident all that much myself. Either way though, maybe consider using Forgejo instead of Gitea.
Something else to consider in place of or in addition to a build number could also be using the git commit hash of what you’re building. Though I would only use that for non-stable releases.
For example, stable versions of Zig look like 0.12.1
and then there’s in-development releases like 0.13.0-dev.351+64ef45eb0
. It uses semantic versioning where the “pre-release” is dev.351
, which includes an incrementing build number, and the “build metadata” is 64ef45eb0
, the commit hash it was built from. The latter allows a user to quickly look up the exact commit easily and thus know exactly what they’re using.
What I’m saying is that Microsoft is, in fact, being hostile by limiting OSS builds such as Codium in the ways I’ve mentioned above. I guess that’s how they try to get people to keep using their proprietary build instead.
Version 5 of a software, device, vehicle or such isn’t necessarily better than version 4, and no official definition of the word “version” require this, either. If I may make another anology: You may pick one of 5 different versions of an outfit to wear, and even though they were labeled in the order they were made, from 1 to 5, none are inherently, objectively better than any other. In the case of UUIDs there are versions that are meant to supercede others, but also simply alternatives for different use-cases. Anyone with access to some up-to-date information can learn what each version’s purpose is.
except for visual studio code
But also:
Though I’ve been very happy about the direction .NET and C# have been going, especially the licensing.
--download-sections
option. Looking at it, you might want to use --download-sections "*0:00-1:00"
.--list-thumbnails
and it doesn’t look like YouTube offers any square ones, so I would look into using ImageMagick to edit the image with a command. I doubt yt-dlp allows you to do any sort of image manipulation out of the box.
A lot of the C# ecosystem is open source (thank goodness), but the official debugger isn’t, hence it only being available in the proprietary version of VSCode.