I am an independent director and producer who likes to ride his motorcycle in dusty places.

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Cake day: July 14th, 2023

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  • So. When The Return of the King was released, the day before the official release, New Line Cinema held special screenings in a few select theaters around the country.

    All three films screened in one day, with hour (or hour-and-a-half) breaks in between (in don’t recall precisely).

    The screenings were, for the first two films we all had already seen, the new extended editions, so each was over two hours long. Then there was TROTK screening (which was new to everyone).

    New Line Cinema reps were there, handing out gifts. We all got three framed cells of 35mm film cut from one of the original prints of the new film. I still have mine.

    It was actually quite amazing, being in a theater packed with people who all wanted to be there. It was breathtaking when the first strains of the LOTR theme played in the dark theater. And people wept openly as TROTK went through its many endings.

    What stuck with me was how much the three films felt like one cohesive film when you watched them back to back.

    I think we arrived at the theater around 9AM. We left the theater around 10PM (not including jaunts out across the street to grab a burger or something during the intermissions). It was grueling, but it was marvelous, too.


  • claycle@lemm.eetoGames@lemmy.worldModern Gaming Feels Like a Chore
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    1 year ago

    (Preface - I’ve not yet picked up Starfield, though I have hundreds [far too many] hours in other Bethesda games; Cyberpunk 2.0, though, has thoroughly captured my attention.)

    I hear what you’re saying, but the YouTube commenter apparently loves Elden Ring, which I found to be an awful game and painful to play. Man, I love complex, deeply explorable games, but I played Elden Ring for 8 hours and never felt like I was making an inch of pleasurable progress. The commenter complains about games being a chore, but what about games like Elden Ring that aren’t chores, but are literal punishment?

    I guess I had trouble accepting the commenter’s point of view after he rah-rah’d for Elden Ring…





  • Just finished CP myself yesterday, with a 9 hour push through the “final day”. I had previously in my run rejected the (possible) helpful offer at the end of Phantom Liberty to find my own solution to my problem and, after spending far too much time debating over a single dialog choice, I settled on one that lead to a satisfactory, if bitter-sweet, conclusion.

    The sense of finality was quite profound and pleasing. I have no wish to play my V anymore, as I think their story is done. While this means I may never revisit NC again (which makes me a little sad), I can live with that. I guess I can look forward to CP: Boston in 10 years :-).


  • Same, my friend and I gave up on Baldur’s Gate and will let the developer “finish” tweaking it. I like what Larian tries to do in its games, but I really, really despise the need to mash the quick save button after anything representing even minor progress because you might stumble into TPK combat while exploring. This happened to us in Divinity and when we got a whiff of the same in BG3, we wrinkled our noses and left the game.

    I subsequently went on to play CP2077 v2.0 and really enjoyed myself, which I just “finished” yesterday with a satisfactory, bitter-sweet ending.





  • I suspect you reflexively cheesed the game, mainly because I absolutely recall that when we gave-in and looked up guides for this fight, every single one of them that we found at the time advised us to cheese the fight. Not one simply presented a strategy or alternative. They were all like, “Oh, yeah, that fight. You gotta cheese it.” We both found the idea of having to cheese a fight to win distasteful, so we just quit with a shrug.

    That was our experience. It was a bad game for us because of that, and I thought I had made that clear.




  • A friend and I tried this game and enjoyed it up to a point, a particular fight we could not get past.

    Finally looking online for a guide, we discovered that every guide we could find suggested cheesing the fight in various ways.

    We both decided that any game that required the player to both know a fight was about to happen (when it was impossible from context to predict) and cheese the fight to win was a bad game. Even if this was only one fight, it was a fight that blocked all progress. We quit and neither of us have wanted to play the game again.

    Note: We have, either together or on our own, completed other games - like BG 1-2, NWN, PoE, DOS1 - without resorting to guides, cheats, foreknowledge, or cheese.

    We were, and remain, very disappointed with DOS2 because of this, and we’re “suspicious” of BG3 because of DOS2 (but, charitably, perhaps Larian made a mistake in DOS2 and won’t repeat it in BG3).

    EDIT: Please don’t ask me what fight this was, because I really don’t remember as it was now years ago. We were pretty deep into the game, bopping along pleasantly and thinking we were succeeding. As I recall, we had no side-quests to do (so no way to level IF we were under-leveled - I remember looking to see if we had missed some corner and needed to quest there). We basically entered a room in some dungeon/temple with no other direction on the map to go and experienced TPK. Over and over until we finally gave up. Looking at Steam, it says we were 93.3 118 hours into the game.