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Joined 2 years ago
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Cake day: July 7th, 2023

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  • I want a corridor. It means they actually have to tell a story. Open worlds are too often mostly a large collection of lore for you to slowly read and tease out. But world building and lore doesn’t make a game. For many of us, it’s about the journey and story. I don’t need to make world changing decisions when I’m playing “hero.” I want to know heros story with all its cliches and tropes. Give me puzzles to solve, challenges to overcome, and entertaining gameplay instead “choose your own adventure.” It’s like the industry collectively decided that player agency, open worlds, and having options that changed how the story went somehow is what made a game good.






  • Unifi. I’ve got a box of APs as ewaste just sitting in the basement. Every so often I would get more ewaste from companies I work with.

    I don’t need the most demanding of wifi systems. I hardwire most of my stuff whenever possible. And I have a fairly small home. A single AP on the main floor, 1 AP on the basement. 1 AP in the detached garage.

    Most of my wifi devices are iot things on their own vlan.








  • I can’t stand the competitiveness now. Like, I know I suck and I’ll never be good because quick reactions aren’t my jam.

    I still want to play every now and then, but since I play infrequently I really need something with a very simple mechanic. 30 characters to pick from is overwhelming and I can’t learn how to level up and pick a character build during the 10 minute matches and I’m not going to study builds before I play games casually. And I feel bad when I’m trying to learn and I sink the team. Like who wants to be the one that causes a dozen other people to not have fun or get frustrated. Give me counterstrike. You get good guys or bad guys. Then a handful of guns in very specific categories.

    I really like RPGs where I can take my time and learn the game. Where mechanics arent too crazy and where there is only one currency in the game.

    I feel like it’s become too complicated to pick up some games now.

    You’ve got normal gold, then some weird premium gold that you get at a much slower rate. And somehow a third currency that you can only buy.

    There are hundreds of build paths, and somehow within the first 5 levels before you even know the game or whats good you have to make a decision and lock yourself out of half of them.

    Each character has a gimmicky different way to level up or learn moves.

    Then there are mini games, where you have to collect things or others where you now need to level up in a whole different way. And then lock out entire portions of the main game unless you spend a dozen hours playing a mini game that really isn’t that fun.

    But I digress, I really like single player that at this point are pretty easy to get into and start having fun or experience the story right away.



  • I’ve made a few things. One, Mickey shaped cabinet hardware I put up for free because I didn’t want to deal with Disney. Though I might put the raw print up on Etsy or something just because.

    Another is a frame to turn a Disney name tag into an ornament. I’m selling the completed product rather than releasing the design because I wanted to really offer it to people who didn’t have 3d printers and wanted to ensure that it met my standards. And I didn’t want competition. That said, it takes quite a lot of time to print, prep, sand, and paint. I spend a couple hours in finishing each and sell it at a price that… Totally doesn’t make it worth it.