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Cake day: August 6th, 2024

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  • All your concerns are valid and Linux handles all these well except:

    If you play competitive games with kernel anti cheat it will simply not work on Linux courtesy of the game developers.

    Linux is fully capable of running the game and the anti cheat but the game developers restrict it. Notable games are cod, fortnite, apex legends.

    A notable competitive game that works on Linux is cs2 although you won’t be able to run 3rd party anti cheat like FACEIT as far as I know.

    You can use the proton site to tell you how many of your games on your steam library are playable on Linux.

    I’m on my 8th month or so using Linux to game and I’ve had no issues, most popular games will work. Most niche games use very simple tech like SDL and will just work.

    Wine essentially creates a fake windows environment and handles a lot of internal API calls by kind of redirecting them to existing Linux services, so a lot of windows stuff will just work.

    As for security. You realize most of the Internet runs on Linux ? Practically the majority of the internet is hosted on Linux machines.

    As for a distrto there is no optimal choice you can make.

    You can pick Ubuntu, Debian or Mint and find yourself disappointed in how restricting the power user experience is.

    You can pick arch or cachy for the latest wine improvements but find yourself lost in how to handle the OS in case something goes wrong.

    I personally think cachy (rolling release) is the best for gaming but you could encounter issues (skill issues really) that might frustrate you. These issues would lead to growth and improvement in your understanding of Linux but if all you want to do is game and you don’t care about understanding computers then it might not be for you.










  • _____@lemm.eetoProgrammer Humor@programming.devWhy indeed
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    1 month ago

    There’s lots of valid reasons for this.

    Imo the biggest one people don’t account for is this: Dev salaries are incredibly high. if you want fast performance the most optimal way would be to target the platform and use low level native code, so C++ or Swift.

    It would cost you like 20x more than just using electron and it will cost you bigly if you have multiple platforms to maintain.

    So it turns out having 1 team crunching out an app on electron with hundreds of dependencies is cheaper, naturally that’s what most companies will do.

    Don’t want to use electron ? Then it’s kind of the same issue except this time you’re using Java and C# and you have to handle platform specific things on your own (think audio libraries for example). It’s definitely doable but will be more costly than using a cross platform chromium app.




  • I mean including things like planets, an umbrella term that planets are always on

    it doesn’t sound to me like you could just say a planet is debris although I do think the formation of the moon could technically be space debris so maybe other larger celestial objects may have originated as such

    I’m a computer person. not a space or physics person so forgive my lack of correct terminology