

Wasn’t that like, 2 years ago? Isn’t it possible that his health situation has changed since then?
Wasn’t that like, 2 years ago? Isn’t it possible that his health situation has changed since then?
My version of this is the dodge roll, I just think they look so dumb. Especially with characters wearing heavy armor or backpacks, or when you have to chain multiple rolls back to back. I just can’t help but think of that video of Solaire cosplayer rolling around people at comicon
I much prefer the look of the sidestep from Bloodborne
https://aftermath.site/i-hate-double-jump
Here’s the counter article, both are pretty fun reads
Unfortunately they make Monster Hunter so I’m pretty locked in
I think so, just finish the base game first. And like the other commenter said the DLC leans towards horror, it’s a very different vibe from the base game.
Outer Wilds is spectacular and I’d recommend that game to just about anyone.
My only recommendation to anyone interested: spoilers can completely ruin this game so try to do it blind if you can.
And don’t confuse it with The Outer Worlds, totally different games.
It really does look like they’re putting in the work and I’m excited to check it out. I’m just waiting to hear that the performance has been ironed out to pick it up.
Agreed, the paper-like screen is non-negotiable for me.
What sort of performance are you seeing now? I’ve been interested in this one but have been holding out since the initial reviews said it didn’t run very well
Thanks, this info is super useful. Story progression not carrying over isn’t a huge issue to me, so long as you’re allowed to keep playing with the host past where your own game world is. I never liked how dark souls required you to play levels multiple times in a row if you want to keep playing with friends.
These two bits are really nice to see too
When playing online, the host’s game world will reflect their progress in the storyline. As an accompanying player, you won’t advance your own story, but you’ll keep any items, levels, achievements, and currencies you earn during the online session. These will carry over when you return to your own game world.
As a joining player, you have only one life. If you lose it, your body will fall to the ground and you’ll switch to spectator mode. The host has two options for resurrecting you: they can either interact with your fallen body on the spot, risking exposure to enemies as it’s not a quick ritual, or they can do so via a nearby Vestige.
Any idea what the co-op system is like? I don’t mind the invasions so much but I despise FromSoft’s multiplayer systems for co-oping with friends.
I started helping a friend with his first playthrough of Elden Ring and I’ve been completely sucked back in. I’ve got a couple new characters going now
And before that, Liam Neeson was the player character’s father in FO3.
I can’t speak to the ripping of content, but you have to scroll pretty far depending on the subject to get a better result.
Searching “Soul of Cinder” on Google is all Fextralife, fandom, YouTube, reddit, ign/Gamespot/etc. Wikidot doesn’t show up until halfway down the first page and it doesn’t show up at all on duckduckgo.
The answer is probably to add specific sites names to my searches but I’m lazy
It’s pretty awful but it’s always the first search result for anything souls related. It’s bearable with an adblocker though
It’s the same with Nord. I have to pause my VPN any time I want to access Fextralife wikis
Someone has to fight the good fight
Isn’t that just in the new difficulty?