

True, but it you change the argument from “this will happen” to “this with happen more frequently” then it’s still a very reasonable observation.
True, but it you change the argument from “this will happen” to “this with happen more frequently” then it’s still a very reasonable observation.
I think the use case is simply separating your professional code from your personal code. I don’t need interviewers seeing my throwaway projects.
Either respec or multiclass
If writing software makes you some sort of magician then writing in assembly should surely mean you are a cleric or warlock.
…you’re using the drive-in’s gravel and space from the neighbor’s yard?
Don’t worry too much about early game speech checks. The game knows your skill levels are low, so the story plays into Henry needing to improve. Also, don’t be afraid to flee a fight you aren’t prepared for. You won’t majorly ruin future content unless you start murder hobo-ing. Enjoy the game! It’s quite a treat in my opinion :)
I don’t think it’s necessarily a bad thing. Subtle but unusual is a good way to describe it.
However, I would like to point out that if it is their branding, then the character appearing is an advertisement for the service. It’s just not very conventional or effective advertising, but they’re not making money from a vast majority of implementations, so it’s not very egregious anyway.
How far in are you? In the beginning section of the game, >!Henry and Hans have a big fallout, but it eases up after the first main story beat!<.
Yeah, it seems entirely optional. It’s not like manually removing the Anubis character will revoke your access to the code. However, I still do find it a bit weird that they’re asking for that.
I just can’t imagine most companies implementing Anubis and keeping the character or paying for the service, given that it’s open source. It’s just unprofessional for the first impression of a company’s website being the Anubis devs’ manga OC…
If anyone here is playing KC:D2, the actor for Hans Capon (Luke Dale) made a mini-docu on the threat of AI to voice acting. I thought it was well edited and presented the problem in a very digestible way for those who know little about AI, so here it is for anyone interested: https://youtu.be/R55QzK8Hles
I don’t think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.
There are some free-to-play games that don’t restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it’s just cosmetics, and they’re priced fairly, I wouldn’t feel any concern over it.
I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it’s fair to spend that much after reaping so many hours of play.
If it isn’t stimulating enough, simply play both characters at the same time - mouse and keyboard with hands, controller with feet :)
I use spacebar for run and shit to jump.
Explosive diarrhea propulsion?
So long as your own lawyer isn’t doing the same, of course :)
If you like Jak, you’ll have a blast with Ratchet and Clank. Lots of good ol action platforming.
Klonoa 2 and Spongebob Battle for Bikini Bottom might also be worth looking into. I specifically remember finding tons of shortcuts in SBBB that were probably unintended, but that game also got a remaster in the last few years.
I would maybe suggest modding your defence to a high level, unlocking defence perks, and spamming block. The combat certainly becomes more manageable as you level up, unless you’re simply fighting a group of people by yourself. Then it never gets easier.
Just a random thought, I always knew that 33 multiplied by 3 is 99 and 33 1/3 multiplied by 3 is 100, but I never considered that 33 is 99% of 33 1/3.
Big centrifuges are quite scary. Think of how much mass they are moving at those speeds. In comparison, a small drillbit turbine being rotated by compressed air seems less scary.
I don’t know about this, but only because Steam has a very unique position in their market. Lots of intense loyalists for Steam means long-term projects yield hype and reputation.
For example, the Steam Deck was a high cost high impact long-term project, and it wasn’t even in the interest of leading the handheld gaming market. It still brought them a lot of good press, and it also spearheaded the adoption of handheld gaming PCs - whether running SteamOS, Windows, or other linux distros - most of which are using Steam as the primary gaming library.
You can actually get bonus ghosting if you switch to FSR Performance with frame gen!