

As an art appreciator, and someone whose professional duties include project management, I love this comment, especially “[project management] can help you make something, but it won’t be art.”
As an art appreciator, and someone whose professional duties include project management, I love this comment, especially “[project management] can help you make something, but it won’t be art.”
KSP2 is a unique situation, there are no improvements coming because the studio was shut down. I’m not sure the others belong alongside it. I have the most experience with CS2 and I can say confidently, even at launch, it was better than the original in a lot of ways. It was buggy and unoptimized, and lacked content, and it deserved the criticism it got for those reasons. Since then, most of the bugs have been ironed out, performance is way better, and they’ve released a bunch of content packs, several of the most substantial ones for free. Even at launch, I never wanted to go back to CS1 just because of how much better the road tools are. Now? No contest. CS2 is a great city builder.
On the one hand, I’m glad for the pressure that people with less patience than I have are applying to these companies to release their games in a better state. On the other, I think there’s a lot of unwarranted criticism and vitriol that goes along with it that’s disappointing to see.
The demo was surprisingly engaging. Been looking forward to a release date for this one, now I feel like I can’t wait that long, lol.
Hey, it’s my god given right to take it up the ass from corporations. I’m voting for Trump so he can reverse this radical marxist fascist rule on day one.
Code mods are great, maps and assets are in there but not officially, so compatibility going forward probably isn’t great for those. Full modding support is being worked on and is one of their highest priorities, so I’m not surprised there wasn’t much discussion about it. Asset mod support is “before summer” so they’ve got another month according to their last statement on it. PDX Mods has some bugs but overall it’s actually pretty slick and functional, and they’ve made a few highly requested improvements to it already.
Yes you can get dial-up, DSL, cell network data, or even satellite! These services are clearly equivalent to cable or fiber in the ISP marketplace.
Let’s just take NYT for example. Subscription costs $325/year. Why would I ever pay that much? It’s not 1954. I’m not sitting down with my morning coffee and reading the damn thing front to back. I’m reading maybe one article a week from 15 different sources. Am I supposed to pay $5000/year just to cover my bases?
As with everything else in [CURRENT YEAR] the value proposition is so absurdly out of step with reality that fixing it basically relies on rolling out the guillotines.
Looks like the headset she’s wearing in that video (EPOC X - 14 channel EEG headset) is available from Emotiv for $1k, and the software she’s using to map controls (EmotivBCI) is something they provide for free. They have 2 and 5 channel headsets for cheaper and 32 channel caps that are more expensive. Seems pretty consumer-ready to me, but I’m sure your EEG activity data gets shared with Emotiv, which isn’t ideal.
Commenting to remind myself later because I’d love to check into this. My hands are achy from years of overuse, so an alternative to physical controls would be amazing.
The base game is quite playable as is. I’m happier with the cities I’m building in CS2 than anything I ever built in CS1, even with a dozen mods and 35 gigs worth of custom assets. It looks way better and the cim behavior is as good or better than CS1 + traffic manager. There are issues with land value, but it really doesn’t impact gameplay that much.
I know it’s an unpopular opinion, but I’m honestly baffled by just how negative the reaction to this game has been.
While I agree for the sake of clarity, a bigger problem is that it only goes back less than 2 months. Has the number of installs been steady at 7k for a long time? Or does it fluctuate wildly like this occasionally for reasons totally unrelated to laws?
VTOL VR is awesome too. The problem with a lot of games that support VR is they don’t support the controllers to the same extent. Playing VR with an Xbox controller instead of the motion tracking Index controllers just ain’t the same.
I guess I’m wondering if there’s some way to bake the contextual understanding into the model instead of keeping it all in vram. Like if you’re talking to a person and you refer to something that happened a year ago, you might have to provide a little context and it might take them a minute, but eventually, they’ll usually remember. Same with AI, you could say, “hey remember when we talked about [x]?” and then it would recontextualize by bringing that conversation back into vram.
Seems like more or less what people do with Stable Diffusion by training custom models, or LORAs, or embeddings. It would just be interesting if it was a more automatic process as part of interacting with the AI - the model is always being updated with information about your preferences instead of having to be told explicitly.
But mostly it was just a joke.
It’s amazing the way you NOTICE TWO THINGS.
Basically, the more vram you have, the better the contextual understanding, their memory is. Otherwise you’d have a bot that maybe knows to only contextualize the last couple messages.
Hmm, if only there was some hardware analogue for long-term memory.
The population is in the screenshot. The guy on reddit who does the benchmarks has better hardware than I do and uses a slightly bigger city, and he gets 60+ fps average depending on settings.
I’ll quote you again…
best existing hardware its not running without scratches the 20 fps line from below on lowest settings
Maybe just, like, don’t make shit up. K? You’re making me take CO’s “toxicity” statement a little more seriously.
You really think someone would do that? Just go on the internet and tell lies?
Yeah, I love the game, but I’ll absolutely admit it was released too early. The simulation is broken in multiple ways, but it appears to be fixable as evidenced by progress in patches and some mods as well. Then again, personally, I’m glad I have the opportunity to play it now rather than waiting another year, even in the state it’s in. The cities I’ve been building are very satisfying, and like you said the road tools are a dream.
best existing hardware its not running without scratches the 20 fps line from below on lowest settings
My mid-high tier hardware from 5 years ago runs it maxed out with LOD and anti-aliasing turned up higher than the default “high” preset at 20-40 fps.
CS2 looks and performs better than the original now that a lot of the bugs have been squashed and optimizations are in place (in my experience, anyway). Its memory management in particular is way better than CS1. I don’t get the simulation slow down to the same extent that I did in CS1 as the population increases.
The new road tools alone are reason enough for me to never go back to CS1. The service building upgrades are an added feature that’s a big plus as well. I also find that the economy is a little more functional and transparent than in CS1 (again, after multiple patches).
I don’t find the lack of bike lanes, quays, or modular industry to be so important as to ruin my enjoyment of what is otherwise a state of the art city building game.