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Joined 2 years ago
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Cake day: July 14th, 2023

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  • Cities Skylines 2 - Again, you can’t do everything you already can in CS1. Plus, the first game is supported by a huge number of mods. There’s really no reason to play the new title. Again, it does not perform any better.

    CS2 looks and performs better than the original now that a lot of the bugs have been squashed and optimizations are in place (in my experience, anyway). Its memory management in particular is way better than CS1. I don’t get the simulation slow down to the same extent that I did in CS1 as the population increases.

    The new road tools alone are reason enough for me to never go back to CS1. The service building upgrades are an added feature that’s a big plus as well. I also find that the economy is a little more functional and transparent than in CS1 (again, after multiple patches).

    I don’t find the lack of bike lanes, quays, or modular industry to be so important as to ruin my enjoyment of what is otherwise a state of the art city building game.



  • KSP2 is a unique situation, there are no improvements coming because the studio was shut down. I’m not sure the others belong alongside it. I have the most experience with CS2 and I can say confidently, even at launch, it was better than the original in a lot of ways. It was buggy and unoptimized, and lacked content, and it deserved the criticism it got for those reasons. Since then, most of the bugs have been ironed out, performance is way better, and they’ve released a bunch of content packs, several of the most substantial ones for free. Even at launch, I never wanted to go back to CS1 just because of how much better the road tools are. Now? No contest. CS2 is a great city builder.

    On the one hand, I’m glad for the pressure that people with less patience than I have are applying to these companies to release their games in a better state. On the other, I think there’s a lot of unwarranted criticism and vitriol that goes along with it that’s disappointing to see.




  • Code mods are great, maps and assets are in there but not officially, so compatibility going forward probably isn’t great for those. Full modding support is being worked on and is one of their highest priorities, so I’m not surprised there wasn’t much discussion about it. Asset mod support is “before summer” so they’ve got another month according to their last statement on it. PDX Mods has some bugs but overall it’s actually pretty slick and functional, and they’ve made a few highly requested improvements to it already.




  • Let’s just take NYT for example. Subscription costs $325/year. Why would I ever pay that much? It’s not 1954. I’m not sitting down with my morning coffee and reading the damn thing front to back. I’m reading maybe one article a week from 15 different sources. Am I supposed to pay $5000/year just to cover my bases?

    As with everything else in [CURRENT YEAR] the value proposition is so absurdly out of step with reality that fixing it basically relies on rolling out the guillotines.







  • I guess I’m wondering if there’s some way to bake the contextual understanding into the model instead of keeping it all in vram. Like if you’re talking to a person and you refer to something that happened a year ago, you might have to provide a little context and it might take them a minute, but eventually, they’ll usually remember. Same with AI, you could say, “hey remember when we talked about [x]?” and then it would recontextualize by bringing that conversation back into vram.

    Seems like more or less what people do with Stable Diffusion by training custom models, or LORAs, or embeddings. It would just be interesting if it was a more automatic process as part of interacting with the AI - the model is always being updated with information about your preferences instead of having to be told explicitly.

    But mostly it was just a joke.