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An invincible wolf man, who is like a wolf in every regard save for the fact that he can fly.

(Note: This might be misinformation)

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Joined 2 years ago
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Cake day: June 12th, 2023

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  • Stalinwolf@lemmy.catoGaming@lemmy.mlOh boy 3AM!
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    1 month ago

    One of my staff does this every day of his life. His roommate works with us as well and confirms it. Dude will game until 10am, then crash for a couple of hours and be into work at 1pm. Rinse and repeat. Five days per week. Rolls out of bed with ten minutes to spare, throws on his uniform and starts walking. I don’t know how he survives the lifestyle, but I guess it’s working for him.












  • It functions well enough that I haven’t noticed anything off, save for maybe two occasions in 40+ hours where I was unlucky enough to have bandits spawn in near me. Once out in the woods, and one time they literally appeared sitting in chairs in the room I had just passed through, then attacked on my way back through it. You can’t help but laugh when it happens, but it’s nowhere near like it was on release.

    I know that several of the squads I encounter in the wild have been artificially spawned in just outside of my exclusion radius, but they move organically enough that I’ve never had my immersion broken with the impression that these aren’t just stalkers on their own mission. Sure, if I reload a ways back and travel the same route, it may well be a different assortment of them, no one at all, or maybe bandits or mutants the next time, but rather than feeling tacky it keeps the Zone feeling unpredictable. Retracing my steps after reloading often results in a wildly different experience from Point A to Point B, so I can’t cheese my way through much of anything.

    I’ve also encountered large, roaming packs of mutants who, when avoided, travel well outside of my exclusion radius and continue to be heard far off in the distance (Flesh are a good example) even though they’re no longer rendered on my screen. I’ve traveled in that direction a short time later just to run into the same pack having changed direction, so there definitely are some persistent A-Life doing their thing out there. It’s just sprinkled with some chance encounters.

    All in all, the A-Life isn’t exactly where they/we want it to be, but they’ve taken enough corrective steps that I find it very enjoyable, and I say that as a long-term fan of the originals, as well as hardcore versions like Anomaly. Honestly, the only thing I truly dislike about STALKER 2 is the number of bloodsuckers. They’ve become a lot easier to dispatch with my better gear, but if I’m ever going to run into three bloodsuckers in the wild, it should be like one time. But there are times where I encounter packs of them several times per day, and on Veteran difficulty that is absolute bullshit.





  • Anyone have an issue with the shadows/night rendering very strangely in The Sims 3? My wife has been playing it on Windows 10 lately, and while her UI and well-lit sims or objects are all completely normal, anything in the shadows (especially the grass outside at night) looks like her GPU is fucking up. It’s a mix of purple with grainy red and green textures throughout. Almost like her shadows are only rendering in a 64 bit colour palette.