

Yeah, that’s basically why I got out of IT. Too many managers/clients refusing to listen to warnings about what would happen when they did X, then blaming the techies when things went to shit.
Because they are the “boss”, they have 0 accountability. Worst case for them is a golden handshake, and failing upwards where the cycle starts again.
Hopefully Unity doesn’t disrupt your current project too much.
But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It’s especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.
It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can’t recover from this.
I’ve played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.