

Sir I think you have stumbled into the wrong sublemmy
Sir I think you have stumbled into the wrong sublemmy
I guess we should also force everyone to use wheelchairs because they are great for paraplegics.
Even “heavy” linux distros are easy to run for a pc capable of running and streaming modern games. Lightweight distros are mostly relevant for older or underpowered hardware.
Have you checked out https://openrazer.github.io/#devices
I think a UPS is overkill unless you also have brown-outs to cover for. A surge protector should be enough
The easy path to getting storefronts like EA working is through Lutris. It does all the setup for you through guided wizards. I can’t help much with deciding a distro tho, I’ve been using Fedora for years and that works well enough but is not exactly gaming focussed.
There are benchmarks on the huggingface page. The larger model is close to GPT4o performance. Which makes this worse than deepseek-r1. But it is a smaller model and not a reasoning model (doesn’t use up extra tokens to “think”). So still very impressive and important for open source.
Cat walking across the keyboard
If I understand correctly, very little. Since proton already implemeted esync, which was a workaround for this.
Playing devil’s advocate here. Mouse movements and key presses have been commonly used as bot detection method for a decade now. Like that captcha service that is just a checkbox, that’s part of how they guessed that you are not a bot.
Training data for these models used to be text off of the internet and some manually generated Q&A examples to make it behave more like a chat bot (instruction tuning). Because there is still a need for more data they have started adding AI generated text to the dataset. This technique doesn’t add new knowledge but it has shown to reduce hallucinations. Likely because this data is more focussed, truthful and structured than the median text from the existing datasets. They would probably have data from every major chat provider in there, especially the big boys.
Frame gen is interpoplation. It does introduce latency. But nvidia has Reflex to offset some of that
In case you forgot, Lemmy is social media
The size of the updates and also the size of the game itself might be due to how it is packaged. You want data that belongs together and is accessed together to be stored together. For example, the game might have one file per level that is loaded and kept in memory when you enter that level. You might even store the same asset multiple times if that means it’s easier to access sequentially. This optimization is less necessary in the are of ssds but you don’t want your game to be completely unplayable on people that still run it from a hard drive.
A privately owned platform cannot serve the public good. There will always be conflicts of interest. A proper public square should be funded by a competent government (but those are rare) or decentralized.
Ah good to know. I was just thinking maybe the OP was a spammer, got cancelled or something
Wait what’s wrong with this blog post? I’m finding it very interesting and well written
Xitter
And if said tradesperson doesn’t want their equipment to get wet in the rain they get a van instead.
Not what I’d call easy. But still neat