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Joined 2 years ago
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Cake day: July 25th, 2023

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  • I’ve been thinking about this a bit more, and I realized that I talk to other people the way I talk to myself. This probably wouldn’t be a problem if I weren’t so critical of myself.

    I think I need to not only put in the effort to reread the things I write when communicating with others, but also to just be kinder to myself in my internal monologue.

    I spend too much time being frustrated inside my own head, and that makes it easy to use that same tone when I’m interacting with other people.

    Thanks for sharing your advice. I think verbalizing my thoughts the way you suggested will be really helpful.



  • Absolutely true, but it’s also more difficult to ask a good question when you don’t know anything about what you’re asking.

    People who know a lot about a topic can ask very good questions about that topic.

    The problem I see with most questions people post online is that they make too many assumptions that their audience will will magically understand the context of their question.

    Good questions require relevant context.

    Determining relevancy requires expertise.

    Expertise comes from experience.

    No matter how many questions you ask and answers you get you’ll never “understand” something until you do it.

    Instead of asking questions like “How do I do X?” people should be asking “I’m trying to accomplish X, I’ve tried Y, but I’m encountering Z. How could I resolve this?”

    I guess my rule is that you should never ask someone a question without first trying to answer it yourself.




  • Eh. I was being dismissive of people’s genuine concerns. I didn’t earnestly engage with the topic at hand. I was definitely in the wrong and deserved to get downvoted.

    I updated a reply I made to another comment in the thread, and I figure I’ll drop it here as well.

    As someone who played Payday 2 and had a ton of discussions with my friends about that game’s ever changing monetization models I feel like the ultimate conclusion I came to was “capitalism is exhausting.” And I mean that in the very literal sense that capitalism will result in the physical, mental, spiritual, and financial exhaustion of everyone who doesn’t hold capital. This is not good, but good things can come from it. As more people start to realize the system is broken more people will want to change it. So I was being dishonest, I actually do have a lot to say about video game monetization models, but generally I think capitalism is a self-correcting problem and if you want to reduce the amount of harm caused by greed the only real option you have is to consume less and convince other like minded people to consume less.

    The other thing I have more to say about is Tekken 8. Not the character customization feature, but about the story mode which is possibly the best videogame story I have ever experienced. I won’t bore anyone with the details, but the story in T8 is the conclusion to a multigenerational feud between a grandfather and father, and a father and son. It is the end to what could have been an endless cycle of hate and violence. And this ending is only possible because Jin decides to face his demons, forgive himself, and forgive his enemies.

    This lesson in my mind is literally the most important lesson for a person to learn, and so I’m willing to forgive the inclusion of microtransactions of it means that some kid somewhere who is struggling with accepting who they are can play this game and come to the realization and sense of peace that Jin and I did.

    My dismissal of the “badness” of microtransactions was a result of a belief in the potential “goodness” of the game overall. Obviously these sorts of moral calculations are all relative, but if anyone wants to talk about this more I would love to.


  • Right, I understand. I was just expressing my thoughts on the article.

    I don’t have a strong opinion regarding game content rating systems, except that I don’t know how to quantify how much “good” they contribute to society.

    And I don’t have much to say about video game monetization models, except that companies will always try to use a model that they think provides them with the most benefit.

    The most interesting thought this article made me think of was “I wonder what kind of hats I’ll be able to put on Kuma.”

    Edit: I’ve been thinking about this a bit more because I do think my dismissive attitude towards microtransactions in general is alarming. My comment was dishonest and flippant.

    As someone who played Payday 2 and had a ton of discussions with my friends about their ever changing monetization models I feel like the ultimate conclusion I came to was “capitalism is exhausting.” And I mean that in the very literal sense that capitalism will result in the physical, mental, spiritual, and financial exhaustion of everyone who doesn’t hold capital. This is not good, but good things can come from it. As more people start to realize the system is broken more people will want to change it. So I was being dishonest, I actually do have a lot to say about video game monetization models.

    The other thing I have more to say about is Tekken 8. Not the character customization feature, but about the story mode which is possibly the best videogame story I have ever experienced. I won’t bore anyone with the details, but the story in T8 is the conclusion to a multigenerational feud between a grandfather and father, and a father and son. It is the end to what could have been an endless cycle of hate and violence. And this ending is only possible because Jin decides to face his demons, forgive himself, and forgive his enemies.

    This lesson in my mind is literally the most important lesson for a person to learn, and so I’m willing to forgive the inclusion of microtransactions of it means that some kid somewhere who is struggling with accepting who they are can play this game and come to the realization and sense of peace that Jin and I did.

    And if anyone wants to talk about this more I would love to.