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Cake day: August 2nd, 2023

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  • Shivering Isles rivals Morrowind in my mind. It has a strange and unique setting and most of the content is incredibly well-written, which contrasts sharply with the standard medieval setting of baseline Oblivion (mandatory reminder that Cyrodiil was supposed to be a rainforest, but the devs retconned it to make development easier).

    The other expansion, Knights of the Nine, was just a bunch of fetch quests to unlock an armor set and was disappointing in comparison to even the base game (though at least the final boss fight was cool). It also put behavioral tracking on the DLC’s rewards that would disable them if your character gained infamy, forcing you to repeat a bunch of boring travel quests to fix them whenever this happened. There’s a reason KotN never comes up in discussions about the game.













  • Oblivion uses Gamebryo. Creation is Skyrim and later games. That might seem pedantic since it’s a newer version of the same engine, but one of the major reasons for the rename was Bethesda ripping out the Gamebryo rendering code and replacing it with their own, more modern renderer.

    The modders have still done amazing things with Oblivion, but they’re limited by the ancient Gamebryo tech. Postprocessing shaders, high-poly meshes and texture upscaling can only do so much, especially on a 32-bit engine that can use at most 4 gigs of RAM (2.5 gigs if Bethesda didn’t set the LAA flag and the end user hasn’t installed a 4GB patch).




  • I would point at Android as an example of what would happen. It’s not public domain but the end result is similar, namely that the open source originator (AOSP) suffers from a severe lack of features compared to the commercial offerings.

    The default AOSP apps are incredibly barebones compared to the ones Google and the carriers put in their ROMs. You have to choose between “have nothing more than the basic features and compatibility with only well-established services” or “get the latest and greatest with all the bells and whistles (plus a huge heaping of telemetry and invasive advertising)”.

    It turns out it’s really hard to compete with a major corporation who can throw entire teams at a problem and can legally copy anything you add to your own version. That’s not even getting into the things that open source projects lack due to their haphazard team structure such as unified UX designs (Blender pre-2.8 and GIMP pre-3.0/unified window mode being the most famous examples of terrible user interfaces that lingered for far too many years).





  • Embracer bet it all on a multi-billion dollar deal with a Saudi investment company that fell apart at the last minute due to Embracer adding more and more demands. This deal failing also caused their stock price to tumble. They’ve been cutting everything, everywhere ever since to get out of debt.

    I wish they’d do so by selling their studios whole instead of chopping them apart and leaving them hollow shells of themselves. I can only think of three major sales as opposed to the dozens of studio closures and nearly a hundred projects they’ve canceled.