

It is a great deal of fun and tremendously addictive.
It is a great deal of fun and tremendously addictive.
It really does, and there are always some loose dissapear into the weave over the course of a campaign, but there is a huge high from pulling years of work into a final epic encounter and conclusion.
Plus, the debrief at the end where players can ask all the questions about loot they missed and which characters were actually doppelgangers is always fun.
I recently joined a second game with a different group as a player, so I still get my individual play time. Some of my players will also likely run one shots or small adventures in the interim while I do the next campaign prep, but they are adamant that they don’t want to run any long form stories.
I can relate to that so much. Switching gears from GM to player is a real struggle for me at times.
The way the party kind of adopted the recurring mini BBEG. He was designed to be a recurring villain , showing up near the end of act 1, and was supposed to be the final boss in act two.
He had done some truly vile things to various members of the party, but apologized for them each time, spoke to them as equals, and was overall a fairly amicable person, at least if you can discount the kidnapping and torture on one players father, and the murders of another character’s entire tribe.
Late in act 2, they discovered that he was under a compulsion to serve the whims of the big bad, and I had assumed it was going to lead to a confrontation where they killed him, then went after the BBEG. Instead, they went on a whole redemption arc for the mini BBEG, found a way to break his compulsion, and went on a long quest to free him from the control of the BBEG.
It was kinda inspiring, again except for the multiple murders and other truly vile things this guy did. It was certainly not the outcome I was expecting in a campaign specifically bent to focus on moral grey areas.
I am something of an over planner, but it took me probably 40 hours to get the themes and major plot points nailed down for all three acts. Then, probably another 40 to flesh out act 1 to the point I was ready to bring the players into the sandbox.
For the first year, I was then spending about 3 hours of prep time per session to tie in all the character backgrounds and weave them into the narrative. After the first year, it was down to probably an hour of prep per session unless they were about to transition between acts, or a major character story was happening.
I can not agree more on Inscryption it is a phenomenal game. Additionally, I have thoroughly enjoyed everything that Daniel Mullins games have released thus far. They all have that same dark tone that really resonates with me, despite all being wildly different kinds of game.
Just noticed this with Last Epoch yesterday as well. There is a false store listing it at $60 usd.
I was looking for a way to report it to Steam but couldn’t locate a method to do so.
My personal favorites are the Assassin series, starting with Assassin Apprentice by Robin Hobb.
Some of the best most heartfelt characters I have read in any modern fantasy, with a brilliantly unique type of magic and adventure. There is some political intrigue, especially within the first trilogy, but it isn’t overly burdened by it.
The whole series has continued to be a heavily character driven emotional roller coaster that I would love to be able to forget just so I could read them again for the first time.
The caves are alive and have developed a taste for poor John. They yearn to feed, and their howls sound through the night like gusts of wind through the trees.
John knows the hopelessness of inevitability. Some day, they will find him. Some day, he will wake up deep in the bowels of the caves, and his cries will add to the howls of the caves on the wind.