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Cake day: June 21st, 2023

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  • Basic Necron Warriors have always been innumerable and disposable.Their number is legion, their name is death. Lorewise gauss weapons shred their armor i guess, but it’s also been inconsistent as they are not always high AP on the table.

    Usually if Necron Warriors are portrayed as unstoppable killing machines it’s because they were in their pre-5th edition lore where they were on par with space marines, and limited in number because it’s always on a Tomb World that is just starting to wake up.





  • Ostrakon@lemmy.worldtoxkcd@lemmy.worldxkcd #3015: D&D Combinatorics
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    5 months ago

    You have a 1 in 2 chance of pulling a cursed arrow the first time.

    If you pulled a cursed arrow the first time, the second arrow has a 4 in 9 chance to be cursed. Otherwise, it’s 5 in 9.

    Personally I’d have resolved this as a single d10 once, and rerolled a 10 on the second arrow. I haven’t done the math to know if 3d6+1d4 <16 yields the same probability though.





  • Oh boy is that a loaded question.

    As someone who has played every game in the series, the trend has been to make them less like RPGs and more like action games. Gameplay wise, this was far and away the best action-y one and had a decent enough story. Anything compared to 15 would have looked like a masterpiece, lol.

    I vastly prefer the more traditional RPGs overall though. 16 was a pleasant surprise since I came in with a bit of a bias against the shift towards action games, and really only gave it a shot because the director has earned a lot of credit with his handling of 14 (the MMO)