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Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @[email protected]

  • 2 Posts
  • 36 Comments
Joined 2 years ago
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Cake day: June 16th, 2023

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  • Yeah I guess that’s my take on ‘gamifying things’, but there’s probably a few different ways to do it. I’ve heard that in psychology, rewards are a lot more effective than punishments - so maybe frame it slightly differently. Personally I wouldn’t base things on how well you do in the game, because that could get frustrating - in the worst scenario you’ll already be annoyed at doing poorly in the game, and that’s followed by having to do more work. Instead I’d spin it, so if you do all the tidying reward yourself with an hour of gaming. If you get all your chores done, you get 2 hours of gaming etc.


  • I agree with what others have said about gamifying life. For example, ‘oh it’s 5pm, I need to spend 30 minutes doing some tidying before I can play a game again’. And for games with no clear end point, set yourself goals so you know when to take a break. ‘Once I’ve built this factory, I need to take an hour’s break before I can play again’.





  • The first two games that came to mind are unfortunately only available on PS4. I’ll mention them anyway, just in case they come to PC in future or someone else that has a PS4 is interested: Tearaway Unfolded is a really sweet game in a paper craft world. You manipulate paper scenery to help with platforming and really customise your character in creative ways. Just a unique and charming game. And Gravity Rush 1&2. These games let you alter gravity to fly around a beautiful open world - I’ve never played something with a traversal and combat system like this.

    I agree with Obra Dinn and the Witness as mentioned by others!

    This is probably a weird suggestion, but you could emulate Metal Gear Ac!d 2 (PSP game). It’s a stealth game (like the rest of the MGS series) mixed with a deck builder, so your actions are dictated by the cards that you play. The second one in particular perfects the formula IMO. It’s super satisfying and I’d love to see more games of this type!








  • I’ve read the Neal Stephenson books you mentioned and loved them but I wonder if they’re really dystopian? Injustice is certainly a big part of those worlds but I don’t find them as bleak and hopeless as some other truly dystopian novels I’ve read. He seems to explore how new technologies could completely change our societies, but they always feel like worlds that are on the cusp of something new (rather than allowing technology to back themselves into a corner with no hope of improvement).






  • This is a really difficult one for me. I do 100% agree that adult classics should remain as they are, and we should view these through the lens of historical context. Keeping those classics as they are allows us to analyse them and see how views have changed - sometimes we need to know how bad things were so we can learn from our mistakes. But I think it’s also important that for young adults, these works should be studied in a classroom so there’s someone there to explain the uncomfortable parts.

    The difficulty comes with books aimed at very young audiences, like Roald Dahl novels. Kids may not always have the necessary support or understanding of the context. So I’m inclined to agree with Wilson here with regards to kids books, but it’s a bit of a grey area for me.

    *Her 2005 novel is pretty worrying though. As the other commenter mentioned, the subject matter was inappropriate even at the time. It doesn’t sound like the book tackles the consequences of what happens either.


  • I think people are being unnecessarily harsh in response to your comment. I get what you mean - it must be frustrating to writers to see their work reduced to a few key points that remove it from the greater context.

    I don’t think you’re being snobby in saying that.

    On the other hand, I don’t think summaries are a bad thing. On the whole it’ll encourage more people to give the book a try. Anyone that’s put off by the summary probably wouldn’t have read the book in the first place, and at least it gives them some basic background.