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Cake day: July 8th, 2023

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  • I wasn’t surprised by the length of the base game, or even by the presence of the post game, but by how much time the game spent ending. You beat the villain, that should be it, right? Lol no, you have to traverse the whole game world without vehicles and no network support. That’s it, right? Lol no, here’s a giant boss monster. That’s it, right? Lol no, here’s a shitload of cutscenes. Then the credits, then cut to black. That’s it, right? Lol no, more cutscenes, then one last delivery… and one last burst of cutscenes, some of which should have come earlier. That’s it, right? Lol almost, you have to watch the credits again, and then one blessedly short cutscene before the postgame, and then you can finally go to the main menu and quit.

    I really liked the game, but good lord.











  • Been dabbling in a lot of games lately. Battlebit has been taking most of my game time for the last few weeks. Is it just me, or have servers been getting laggier?

    On the single-player side, I’ve been slowly making my way through Asterigos, which is a Zelda-like from last year. Enjoyable combat, gorgeous settings, but I can’t help being reminded of a post on r/truegaming about how bad writing can ruin a game. All of the dialog feels way too modern for its own good (which isn’t helped by the “aspiring voice actor” grade acting), and most of the plot points have been boring or predictable.

    I also have a guilty pleasure in f2p trash like Smash Legends and Flash Party. Judge me all you want.