

/thread
/thread
Also, because they are so cheap they just throw them out when the battery is empty instead of replacing the battery. It’s great for the environment! /s
these hallucinations are an “inherent feature” of AI large language models (LLM), which is what drives AI Overviews, and this feature "is still an unsolved problem”.
Then what made you think it’s a good idea to include that in your product now?!
And here I am stuck with Google slides.
The only difference between bugs and features is documentation.
I often incorporate features into my software that ensure it shuts down automatically on certain actions, or when you’ve used it for too long. So you can go out and see some nature. It’s totally not crashes.
TIL
I never realized. Thanks!
That doesn’t change that disabling cellular makes a difference, so I don’t see your point. Just because something’s not perfect, doesn’t mean it can’t make a difference.
It also costs you nothing to disable it. And if everyone keeps it disabled for all their flights, it’s not minimal anymore. So I don’t really see the problem here.
But that’s just a waste of electricity then? And battery health?
Really nice article, except for the work time section. Can we start to agree that overtime should not be normal? (To be fair, I don’t work in an industry with actual emergencies. There’s always tomorrow or next week. So maybe I’m missing perspective here.)
Well that, and the being laid off. At my (unionized, European) company it’s usually the longer you’ve been with the company, the more secure your job is.
So, I’m playing adventure games (and similar games that work in the setting) with friends most Fridays. We’ve been doing this for years and have quite the list by now.
I’ll list some favorites of mine from that list. But let me know if you’re also interested in some more niche/janky games (not everything we played was good, some of it was so bad it was already entertaining again, especially when enjoyed in a group).
What a rabbit hole I fell into with this. Really nice options, thanks for sharing!
People make fun of this, but AAA hasn’t been an indicator for the quality for a while, but rather the budget. Given Ubisoft worked on this for 10 years, I imagine it’s gotten stupidly expensive even for them. So, the term seems appropriate to use. We can of course still criticize that with that kind of budget, this is the best they could release to players after 10 years.
I’ve been counting down the days until release. This will be one of the very few times I get something in early access.
Also I’m so glad demos are a thing again.
I hope they work on the UX a bit, especially for Steam deck. That would make the game perfect IMO. Otherwise I’ll still play it and have fun, but I’ll grumble about the UX.
Or just both
Solve advent of code in it
I wish it was swift.
I’ve released a game on PC game pass (and Steam), and I can tell you that it’s painful for the devs too, before the players ever run into these issues.
One thing that was especially frustrating is that there is no way to automate the process of uploading a build. You have to drag and drop giant files (which you first had to get hold of from the build server in a usual setup). And click buttons and stuff. And wait a lot between steps.
When we mentioned the desire to automate this, so we could automatically deploy eg nightly builds, MS sounded like that was an interesting idea they hadn’t heard of before. WTF.
And stuff like that missing will automatically mean that the quality of the build on that platform is worse. No nightly build, but only build on demand requiring human work time and frustration means no frequent testing by QA on the platform, until they absolutely have to.
It’s not missing from the discussion, since the HH publisher literally mentioned sales numbers and that it’s a solo dev? I’m confused what you mean.