I had a Valve Index, currently own a Bigscreen Beyond. I tried the Apple Vision Pro and the Quest 3 at the same time.
I would recommend a Quest 3 for anyone, it’s amazing for the price. Visual clarity is 10/10.
I had a Valve Index, currently own a Bigscreen Beyond. I tried the Apple Vision Pro and the Quest 3 at the same time.
I would recommend a Quest 3 for anyone, it’s amazing for the price. Visual clarity is 10/10.
“Epic judge”?
YAML works great for small config files, or situations where your configuration is fully declarative. Go look at the Kubernetes API with its resources.
People think YAML sucks because everyone loves creating spaghetti config/templates with it.
One reason it tends to become an absolute unholy mess is because people work around the declarative nature of those APIs by shoving imperative code into it. Think complicated Helm charts with little snippets of logic and code all over the place. It just isn’t really made for doing that.
It also forces your brain to switch back and forth between the two different paradigms. It doesn’t just become hard to read, it becomes hard to reason about.
I was hoping for a Martian dating sim from the name.
Played through 64 a few years ago, still holds up great.
I should really play Legends 2.
This is RPS’s style, you don’t have to like it but it definitely fits in.
Sometimes you just need to get yourself into it to survive
I have configured systems like Okta and this detail almost makes me believe this is a real leak. 😂
Thank you!
I set up a monorepo that had a library used by several different projects. It was my first foray into DevOps and we had this problem.
I decided to version and release the library whenever a change was merged to it on the trunk. Other projects would depend on one of those versions and could be updated at their own pace. There was a lot of hidden complexity and many gotchas so we needed some rules to make it functional. It worked good once those were sorted out.
One rule we needed was that changes to the library had to be merged and released prior to any downstream project that relied on those changes. This made a lot of sense from certain perspectives but it was annoying developers. They couldn’t simply open a single PR containing both changes. This had a huge positive impact on the codebase over time IMO but that’s a different story.
How is it done at Meta? Always compile and depend on latest? Is the library copied into different projects, or did you just mean you had to update several projects whenever the library’s interfaces changed?
I want to play it in couch co-op but I kept hearing that you miss out on content by playing it that way. For a first playthrough, is that true?
The guy leaving the gap tried to wave her through but I guess she didn’t see the “STOP” gesture he started throwing when I got too close.
She had to slam on her brakes or she still would have hit me. When I looked back she made a clear “I fucked up” gesture that wasn’t caught on cam.
When I saw the gap I started watching it closely. I probably wouldn’t have been able react fast enough otherwise.
This happened to me, I was the fast car. Here’s the dash cam video: https://streamable.com/q98ojg
What are the quirks?
I agree. Glad I got rid of it.
The Hario burr grinder in the OP is not on the same level. The one I had was about $40, and was so slow to grind that the drill was a gigantic upgrade. It cost me $.50 in parts to use with a drill I already had, which was great for college me. Cost was the deciding factor.
The characters are all very different but the environments look extremely close. 0:18 in the trailer is Greenpath.
As someone who hasn’t played Tekken, what did they do?