

Did you also have the group that had competition to see who could hold hot glue the longest, wacked eachother with metal rulers held over bunsen burners, and snorted citric acid when you made sherbert?
I had some of those in my school too…
Did you also have the group that had competition to see who could hold hot glue the longest, wacked eachother with metal rulers held over bunsen burners, and snorted citric acid when you made sherbert?
I had some of those in my school too…
Did half the class also make tazers after learning what a capacitor does, which wasn’t three best thing to know with wooden desks…
Yup. Was told clearly at the start to not plug it in to the wall sockets located just underneath us.
I find it interesting more than anything else.
In high school electronics we also used a tesla coil (that can kill you if you touch the wrong place) so they disconnected the mains cord so it had to be rewired prior to use to keep us safer.
They taught us how to wire plugs the following week…
We were taught that at high school…
I remember when Gears came out - it was made as a playable movie, and they did it well because it had a story line with characters we were invested in. Character deaths sucked, it was engaging, and it was unpredictable but comfortable.
Nothing wrong with the movie format, but you’ve got to tell the story.
Great, new game to try. Love me some quality time sinks.
Fully agree on graphics- I want to enjoy a game, graphics are only a component of that, and its not necessarily hyper realistic.
Similar thing - aparent wind shifts the wind direction forward. As such, how close a boat can sail to the wind decreases as the boat speeds up.
All good, its much more than that but gives a general idea
Not sure if you’re wrong or im misunderstanding what you are saying.
When sailing upwind think of sails as an aircraft wing with the top facing forward. As the wind passes over them from one side they generate “lift” at a perpendicular angle to the sail, pulling the boat in that direction, usually a combination of forward and sideways. The sideways is offset by your underwater profile, that resists sideways movement, resulting in (mostly) just the forward movement.
Square rigs like this comic often struggle sailing upwind compared to sloop rigs with two sails as the fore sail is used to generate that lift on the mail sail.
I’ve oversimplified this a lot so please not nit pick too much.
So is every tree
I played in 2021. World divided into pre and post covid.
Didn’t know it was that early though, damn.
Might have the dates off - subnautica should be up there.
He was in Iron Man 2.
He popped in to ruin that too.
Better have angry marines
Placed 3 inches of their land in the air
Headbangers was a great little addictive game.
There was arguement and reviews that COD 2 had overdone the first person shooter, and we were exhausted of the WW2 repeats.
Whats modern warfare, modern warfare (deliberately repeated), battlefield and Black ops variations up too?
I got confused more than anything - think I was missing a few key things.
Saying that, my answer would be subnautica.
I must have got the crazy science ones while you got the crazy home ec - worst we did in home ec was accidentally turn the whipped cream into butter… oh, and made a rum (flavoured) and rasin ice cream.