You created this post in order to give yourself an alibi when someone notices this game appears in your “Last games played”, didn’t you?
I tried the beta a few months ago and it was great! I kinda lost interest when I struggled to find a city with the workshop I needed at the time, but I’ll try again now that a few updates have come out!
Sure, not trying to tell you how to enjoy your games at all! I was just explaining why people would want to play this specific game closer to launch rather than later
I’d agree with this statement for most games, but the best way to enjoy Helldivers 2 specifically is to play it when the playerbase and the hype is at its peak. The gameplay will still be just as good a year from now, sure, but you’d miss the emergent story being built right now
I’m mostly using my bike for my daily commutes these days but this looks super interesting. I’ll give it a look !
Agreed, Big Tech’s quest for UX and frictionless Interfaces has lead to a generation of people who vastly overestimate their tech savviness and are basically only great at navigating walled gardens made specifically to be easy to use.
It’s not really their fault though: in addition to frontends becoming ever easier to use, backends are also becoming increasingly complex. 20 years ago you could learn a bit of HTML and CSS and throw a decent website together, but nowadays you need to master tons of other skills (graphical design, scripting, etc.) to make even so much as a web page that won’t scare people away immediately. It’s hard to get interested in this stuff when the barrier of entry is getting higher and higher, while tons of GAFAM-made alternative are already available for “free”
FYI, tracking based on legitimate interest can be rejected, it just isn’t by default. If you click on “reject all” both tracking based on consent and tracking based on legitimate interests are rejected (at least if Microsoft wants to be in compliance with EU rules on tracking).
The only trackers that can be used even if you click on “reject all” are those that are used exclusively for technical purposes and some very light analytics
Pretty cool game, didn’t manage to find the answer in 20 questions though
I hate this so much
I think you’re spot on for Vision. If the last Phoenix Force buff taught me one thing, it’s that the difference between a 4-cost card that can move and a 5-cost card that can move is truly massive. I guess Vision got a bit more appealing for a Shuri combo and a last turn move to bait Shang Chi though, that’s probably something I’ll want to try out.
It’ll be on game pass so I’ll probably still test it out, but I really don’t get why a Payday game would need anti-piracy measures since the whole point is to play co-op
I’ve started playing The Pale Beyond, and I really love it so far. It’s basically a mix of VN and a resource management game where you’re put in command of a polar expedition in a 19th century-ish fictional world, and have to get your crew through the challenges of resource scarcity, extreme cold and interpersonal drama.
My only nitpick is that it’s a bit too linear so I have to fight against my urge to savescum.
It’s been a few months since I played it, and I remember I really enjoyed it at the time but ended up feeling a bit limited in what I could do: after the truly magical first few hours, everything seemed to devolve into a game all about numbers and lacking actual depth. Has there been interesting updates since?
This game is fascinating to me because of the range of reactions I’ve seen from players. Those who like it love it so much they call it a masterpiece, while those who don’t like it really hate it.
It’s also one of the only games I can think of which message (or at least what I personally interpret its message to be) gets less and less impactful the more people praise it. I feel like it only works if you go in blind and only expect a standard shooter, and really suffers from its reputation as a consequence. Expecting a fun shooter and getting this whole thing was a unique experience to me, while a friend of mine that played it expecting to find the experience he read about was super disappointed and hated it.
A weird game indeed, but I’m so glad it exists
As far as I remember they weren’t monetizing NSFW subs, so I guess their reasoning is that banning them reduces server costs while not impacting their ads revenue.
Now what will be interesting is to see how much of Reddit’s userbase was there at least partly for the porn, and how many users will leave Reddit altogether because of this move