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Joined 1 year ago
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Cake day: November 22nd, 2023

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  • In short, AI is useful when it’s improving workflow efficiency and not much else beyond that. People just unfortunately see it as a replacement for the worker entirely.

    If you wanna get loose with your definition of “AI,” you can go all the way back to the MS Paint magic wand tool for art. It’s simply an algorithm for identifying pixels within a certain color tolerance of each other.

    The issue has never been the tool itself, just the way that it’s made and/or how companies intend to use it.

    Companies want to replace their entire software division, senior engineers included, with ChatGPT or equivalent because it’s cheaper, and they don’t value the skill of their employees at all. They don’t care how often it’s wrong, or how much more work the people that they didn’t replace have to do to fix what the AI breaks, so long as it’s “good enough.”

    It’s the same in art. By the time somebody is working as an artist, they’re essentially at a senior software engineer level of technical knowledge and experience. But society doesn’t value that skill at all, and has tried to replace it with what is essentially a coding tool trained on code sourced from pirated software and sold on the cheap. A new market of cheap knockoffs on demand.

    There’s a great story I heard from somebody who works at a movie studio where they tried hiring AI prompters for their art department. At first, things were great. The senior artist could ask the team for concept art of a forest, and the prompters would come back the next day with 15 different pictures of forests while your regular artists might have that many at the end of the week. However, if you said, “I like this one, but give me some versions without the people in them,” they’d come back the next day with 15 new pictures of forests, but not the original without the people. They simply could not iterate, only generate new images. They didn’t have any of the technical knowledge required to do the job because they depended completely on the AI to do it for them. Needless to say, the studio has put a ban on hiring AI prompters.






  • I refer to this as the Wind Waker effect.

    Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a “realistic” (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.

    For years after its release, Wind Waker’s art style was dragged on by people, but today, it’s remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.

    Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.

    A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.


  • I’m not sure exactly what you mean by why this stuff matters, but the stuff that you’d be generating with AI for a game wouldn’t be a loading screen or something - it would be assets. Character models, weapons, buildings, textures, voices, that’s the kind of stuff that companies want to generate with AI. Right now, you can buy stock assets to use, and that’s where all the garbage asset flips come from, but companies want to replace employees with software that makes their own assets for them for cheap. Replace the people who make games with software that spits out gacha products. But if they aren’t protected under copyright, then any asset flipper can use your main character - taking the model right from your AAA game - and throw it into their 99-cent asset flip scam, and you can’t do anything about it.

    I believe Steam has the policy on AI that they do both because of public opinion about the use of AI (and the way it’s being used to steal from creators) and because AI generated games tend to fall into the same category of outright scams that NFT games do, and games containing NFTs are straight up banned from Steam.

    Edit: Going back and reading through the article, I see that they were straight up putting in AI generated images into the game as skins and loading screens and stuff. These also fall under the asset flip thing, especially if they’re so obvious that they have six fingers like the zombie Santa. The same goes for their social media promotional material. You can just straight up use CoD’s ads for your own game and they can’t do anything about it.

    People are upset by the use of it because of the poor quality, and, as I said, these companies want to replace the people who make games with software that churns out slop to consume. They think of gamers as pigs at a trough and developers as leeches stealing their hard earned profits.







  • This brings up an interesting point because my first thought when I read “inundated with sexualized media their whole lives,” my first thought was, “In this Puritan culture?!” On the one hand, ads are all about using sex to sell products, while on the other, advertisers want nothing to do with anything that isn’t ‘kid friendly’ content. You just need to look at how sanitized the internet has become by corporations to see that at work.

    But I think there’s something to be said there, and I think it goes deeper than just “the kids these days live in a Godless society of homosexual perverts” or whatever. I think the normalization of sex and availability of information about sex and sexuality has probably influenced it. I’d also say that the current state of the world and the stress of daily life have as much of an influence on this as the amount of sexualized media in their everyday lives. It’s been a noticeable thing with Milennials having less sex and fewer kids from stress, both financial and otherwise, and I see no reason that wouldn’t continue to trickle down to other generations. And even the amount of media out there, regardless of type, has just as much of an effect. If you have books to read and movies to watch, you’re less likely to pop out kids accidentally because you were bored and got frisky.




  • I might be wrong (obligatory I am not a lawyer), but I think the laws either make it so that they can’t be considered as an accomplice to a crime like that, or they’re a corporation, which means that fines are really the only way they can be punished.

    Either way, the arbitration clause, I believe, means that you can’t take them to court like that in any situation. An out of court settlement is your only option, except in the case of a class action lawsuit, which let’s them get a bulk deal on how much they have to pay out.


  • No, I believe the argument they’re making is if someone else posts your private information on BlueSky (think Kiwifarms doxxing gay people and sending that info to Christian hate groups), and BlueSky moderation doesn’t take action against the account posting the info, and then somebody uses that information to find and attack you, then BlueSky is culpable in the attack because they could’ve done something, but didn’t.

    A better example, I think, would be the recent issue with known transphobe Jesse Singal and his followers, who came to BlueSky around a month ago and immediately began posting bigotry and false info. When reported to the moderation team, they did nothing about it (he actually got banned by the auto-mod and then manually unbanned during that period, but that’s another story). If he were to do something like my example, posting a trans person’s private information online and telling his followers to harass them, and BlueSky did nothing to remove the posts or his account, then they’d be legally culpable for enabling anything that might happen to you. But under arbitration, you can’t sue them for it.