Nice. I love this project. Its much much better then wined(wine implementation), but I agree with wine philosophy. Opengl for more devices support was a good choice. Waiting for wine vulkan and wayland implementations.
I reported it as wrong language and down voted.
Its great, but needs some tweaks, bofere use for “normal” people.
Don’t remember exactly, but I enabled webGl and checked /unchecked other thinks.
I’m using librewolf now, after Mozilla actions.
Or a half of a man in case of torso.
fable II
I haven’t played part 2 yet, but first one was good. 2nd unfortunately never came out on PCs.
Supreme commander > BAR > total annihilation
Yes it does.
https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/blob/main/docs/container-runtime.md
I believe there is a project to add a Steam independent version of it to Bottles, Lutris, and other proton guis.
Imho, linking to GitLab (source) is the best way to share on Lemmy. However, I see news about the Wine 10 release all day, and these are not shown as crossposts due to different links. Here are some other crossposts:
Great. I had some trouble compiling Wine with GStreamer after last gs update, but I hope everything works smoothly now.
+1 ,but you can always add external games to Steam. I tried it once, and it worked. However, I prefer GOG over Steam because of its DRM-free policy and also prefer clean Wine over Proton, as I can report bugs directly to Wine bugtracker. I have some Steam games installed on Wine. Yes, I had to first install Steam inside Wine prefix and only after that install the games. Additionally, there is always pirated software, which I won’t add to Steam.