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Joined 6 months ago
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Cake day: November 7th, 2024

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  • Usually with Linux, once you start out you’re gonna get a ton of issues and you’ll have to troubleshoot them one by one. However, afterwards it should just be a smooth sailing.

    Also as a word of warning from my personal experience, official support isn’t something you should be that concerned about. When it comes to software, when some corporation makes some official version for a specific distribution (like Ubuntu), it usually is made by some B-team and doesn’t work that great. If the program is good, it should be available on most major distros rather than just “an official version for just one” if that makes sense.

    Also good call - if one distro is causing a fuck ton of issues, just give another one a try. The main difference for users between distros is what kind of software setup they are going with, and some setups are just prone to issues on some hardware or wasn’t tested properly. Still, I do hope Fedora treats you better.






  • As others have said, tiny market, but also that it often requires more development for the Linux port to get going, and even more development to actually make it run well. Like for instance, Civilization series usually release with Linux and Mac ports, but those are done by a third-party company which I imagine does add additional costs, and those suck regardless.

    Not like it’s a bad thing necessarily, the vast majority of native Linux ports I’ve tried were either severely out of date, had significant performance issues, crashed a lot or had some quirks that would make it not worth playing anyway. It’s probably just easier if developers focused on proton compatibility instead.








  • What you’re describing is not exactly gaming, but a different hobby entirely which is sometimes referred to as benchmarking. I’ve dabbled in it myself for some games, and the goal isn’t to experience and talk about the game as it is, but to figure out how to benchmark, best settings for performance and all that jazz.

    Discussions about specific games for their merits are still very much alive on the internet though, you usually have to go to reddit and look for a dedicated subreddit for the game you’re interested in or their itch/discord if it’s a small indie game.


  • Conflicted if this is actually good.

    On one hand, Twitter has become a real neo-nazi platform that openly spreads misinformation/propaganda/rage-bait in the guise of ‘free speech’ with the owner also abusing their powers by stealing handles and censoring and whatnot. The world would be better off without it if it were to die.

    On the other, Twitter is still quite a big name with a lot of influence, with alternatives being much more niche. If every decent person was to leave the platform and all that’s left are neo-nazis and “good-faith-neither-left-nor-right-people-who-always-strangely-support-the-right”, it’s just going to make recruitment much easier.






  • Some context, albeit simplified: Disco Elysium as an IP and the company behind it (ZA/UM) practically got stolen by some rich investors from the original developers, and most of the original team left or got fired. There were plans for an official sequel of the game, but it got cancelled recently and since then, three games got announced back to back to back by three different studios and have promised to deliver a spiritual successor to Disco Elysium. The companies are:

    • Longdue. They have some of the people who developed the original game plus people from big companies like Bungie, Rockstar, but they’re also in bed with ZA/UM and are the ones suing the other two companies.

    • Dark Math Games. While they do have the most ‘game’ currently as in their spiritual sequel titled ‘XXX Nightshift’ has some trailers and a Steam page, there’s not that much known about them.

    • Summer Eternal. It’s a workers co-op studio led by an original games’ writer. They have a website which hosts their manifesto, and having read it it’s definitely very Disco, would recommend.