• 0 Posts
  • 22 Comments
Joined 7 months ago
cake
Cake day: October 11th, 2024

help-circle

  • It’s honestly been a while since I’ve logged on, because my friends don’t play anymore. But some of the changes (which may be different than when I played last) that seemed like a departure in my eyes were:

    • Faster burn speed – this, in my eyes, was the turning point
    • Necromancer solo trait (though I’ve heard that’s been reworked since I last played)
    • Adding silencers to tons of guns (on one hand I like this, but on the other hand part of Hunt Showdown was always balancing clear speed with loudness, at least in lower ranked lobbies). I understand that they have subsonic ammo now, which I imagine balances it out.
    • Multiple ways to restore health chunks – it used to be that you could only restore them by killing the boss, which made it easier to make mid-match decisions on whether to push people or not
    • Fast Fingers trait, while cool in its own right, homogenizes guns like the Martini Henry, Springfield, and Sparks. It used to be that when someone missed me with a sparks, I knew I had 4 seconds to push.
    • Surefoot trait allows you to sprint while healing and crouchwalk faster, thus speeding up gameplay and reducing the punishment of poor positioning
    • Firebeetles allow people to not only scout from a higher position, but also force enemies to go loud with guns or have one of their healthchunks torched
    • Levering was made faster and more accurate for some reason

    Also Bounty Clash mode, while fun, seemed like an odd decision. It sped up the gameplay quite a bit and shook up the meta in ways that made it feel like an afterthought or an experiment. Though I didn’t give it too much of a chance.

    All of that being said, I still had a ton of fun with the game the last time I played it. I know others have a propensity to shit on all of the decisions that the devs make, and that’s dumb. I’m glad it’s still around and people still play it, but it’s becoming less of my cup of tea. I also put like 1200 hours into it, so maybe I’m just a little burned out.


  • Yeah, Hunt Showdown was peak multiplayer for my friends and I about 2 years ago, but it’s continually gone in a direction that has erased its identity. It used to be about map knowledge and patiently waiting for opportunities to punish opponent’s mistakes. Now they’re trying to make everything more fast paced. On one hand, I get it, because it was never going to break out of its core audience of veteran players. On the other hand, that core audience was what was keeping the game alive.




  • Chulk@lemmy.mltoTechnology@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    9
    ·
    2 months ago

    From the linked article

    But VRT NWS said that 153 of the 1,000 recordings it listened to “were conversations that should never have been recorded and during which the command ‘OK Google’ was clearly not given.”

    15% of the recordings these reporters listened to were “inadvertant.” I’d say that’s pretty high.










  • I rejected the request because of the “Do not feed the troll” rule.

    The majority of the people weren’t trolling in my eyes. They were upset because you said a game looked terrible without elaborating. You could have just kept that to yourself and said “not my cup of tea” but you ellicited a reaction, seemingly on purpose. And now you’re acting like the victim in the situation and doubling down. That, in my mind, is the definition of troll behavior. Which at least you admit I guess.

    Troll or not, I can see this discussion is going nowhere. So I’m just gonna mute this and move on.






  • I believe it’s even more bleak than that. My theory/prediction:

    Once these companies manage to make game streaming a reality, my guess is that they will scale back their consumer GPU divisions without hesitation. The goal is for us to ultimately own nothing. Software is already leased to us (you don’t technically own the games in your steam or epic library). The end game is for hardware to be that way as well.Until then, we’re going to see most people priced out of consumer hardware.

    If game streaming services become a reality (I’m talking about a situation where latency and data transfer are less of an issue), they will be positioned as a revolution in entertainment that deliver high-end gaming performance to the masses. As the technology matures, we will see multiple services take hold. It will be like Netflix/Hulu/prime/peacock/etc. but Blizzard/Steam/Epic/Ubisoft/etc. Essentially we will have to pay the equivalent of a new PC/Console price tag every year to rent hardware.

    Ironically, what holds this back in today’s world is the greed and shitty infrastructure that’s offered by US ISPs.