Creator of LULs (a script which helps links to point to your instance)

Come say hi here or over at https://twitch.tv/AzzuriteTV :) I like getting to know more people :)

Play games with me: https://steamcommunity.com/id/azzu

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Joined 2 years ago
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Cake day: June 29th, 2023

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  • Oh and as for reasoning why, another few points, all projects I’ve been in just kept being worked on and had constantly changing requirements. There was no real need to plan very much except maybe some rough estimations, that were allowed to be wrong.

    There were like some very rough aspects of scrum in professional development, but only in the sense that we’d talk about what we’d like to do in the next sprint, we didn’t do multiple plannings or estimations or cared about our velocity or did retrospectives often, and even the sprints were adjusted to last longer or shorter based on what we’re going to do, there were a couple of roles people should have missing, and idk what. In the end, the resulting system was just something in the direction of agile/kanban, work just came in, and was handled based on some prioritizing by someone.

    My personal projects could be really close to waterfall as well, I thought about a problem, made a rough plan on how to solve it, then just kept solving until I was done. Open source projects, no one organized anything, everyone just works on whatever they like.

    Basically, you’re the expert in software development paradigms, I’m just a developer that works on problems with code until solved, either given to me by someone or myself. The only ones who care about the paradigm are the business guys who wanna plan some shit.


  • The paradigm in my work life I followed most of the time on most projects is “do whatever the project manager decides is important at the moment”. I’m not aware of it having a particular name. Technically, they might call it scrum or something else, but really it’s not even close to any of these labels. It really was always just “whatever sounds good to them at the time”. I guess you could call it “agile”, but not by choice necessarily. Please ask more questions on this or provide more options for me to choose if you want a better answer.

    On my personal projects, I follow the “start programming and see what comes out at the end of it” paradigm, I’m also not aware of it having a particular label.

    Edit: sorry other questions. Type of software is desktop application, web applications, browser extensions, game modifications. And for why these particular paradigms were chosen, they were chosen because a customer/user wants to be happy and doesn’t care about what paradigm is used, only the result. As such, the paradigm essentially follows some humans’ whims, which mostly doesn’t make sense and definitely is nothing “formal” at all.



  • Azzu@lemm.eetoGames@sh.itjust.works*Permanently Deleted*
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    27 days ago

    Yes but can you really know that Bayonetta would not have been made without exclusives? Maybe if exclusives didn’t exist Bayonetta would’ve just secured funding some other way. You can’t know that now anymore, because that’s not what happened, but it’s not entirely unreasonable to believe that Bayonetta could have turned to other funding sources, if the situation was different at the time.


  • Yep this is extremely weird. Public voting is reaaaally bad at this. I’m sorry, but Minecraft has sold over 300 million times. That’s literally 3.75% of the whole world’s population. It’s what a whole generation of kids grew up with, what shaped their minds massively.

    Shenmue has sold 1.2 million, I had never even heard of it (which admittedly is not a measure of influence, but it does mean something), and while it apparently was one of the first games with such an extensive open world, open worlds in general were already very desired, Shenmue didn’t influence anything really, it just tried to do it on a more massive scale, and even failed spectacularly economically.

    Probably not a person on the world (that does computer games at all) exists who hasn’t heard of Minecraft.

    It’s quite obvious that Minecraft should be ranked higher than Shenmue, but this questionnaire quite obviously only reached a very old demographic.


  • Azzu@lemm.eetoGames@sh.itjust.works*Permanently Deleted*
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    27 days ago

    You for some reason assume that games would not have existed if not for being exclusive. But you do not actually know that. Yes, exclusive games do exist. But also quite obviously non-exclusive games exist. It is obviously possible to get games funded without being exclusive.

    It is impossible to predict the future, or similarly, predict alternative versions of the past. I do not claim to know for sure that the same amount of games would exist without exclusivity. But since non-exclusive games are possible, and actually in the majority, it seems very likely to me that when a consumer demand is there, supply for it would be created.

    In the end, this is an argument about cooperation vs competition. The argument for exclusives is basically an argument for competition. The argument against exclusives is one for cooperation. My base thinking is, why create many different consoles, that all just contain a CPU, some graphical processing unit, some way to load games on it, when you can just save the work of everyone developing their own thing and duplicating work, when everyone could just work together to create the same thing, just with more minds working together and without duplicating work.