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Joined 2 years ago
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Cake day: August 4th, 2023

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  • If by capital “R” Remake you mean the full three-game treatment FF7 received, Kitase’s already said they’re not planning on doing that again. Future remake projects, should they happen, will be smaller in scope. An FF9 project was leaked twice and is heavily rumored, so it’s most likely next (if it wasn’t quietly cancelled, anyway). We also don’t know exactly where it would fall on the spectrum between remaster and remake, but the Epic leak suggests it’s more of a remake.

    FFT is the one I’d like to see the most, and it has even more rumors around it. But, I would expect that would look something like Tactics Ogre Reborn, mostly a remaster. It could really use some modern features, like a move undo and some UI enhancements, like a helper for zodiac signs. What I want the most from it is an orchestrated soundtrack. It’s a gorgeous work that deserves the full treatment. I’d also love to see more content, like extra side quests, but I’m not holding my breath on that.

    FF6 is the most logical next step after those in terms of enduring popularity, especially if they want to target the Western market. It would probably be super controversial in the fandom, though.




  • I think this one’s going to sell quite well once word-of-mouth spreads.

    I’ve played several hours of this already and the deeper I get, the more it makes me think of Dark Souls. It has that same sort of cadence in the dungeons, just turn-based instead, with a party. What’s wild is even with how derivative the concept is, it’s a brilliant, fresh-feeling idea for dungeon design. I’ve been feeling like JRPG dungeons have been stale for a while now, and I’m loving both how dangerous the dungeon trash is and how there isn’t a ton of it. Normally by this point in a more traditional Japanese-style RPG I’m starting to skip around in boss rush mode. Not here. I’m wanting the challenge.

    It’s nowhere near as difficult as a Souls-like though. I’ve seen many complaints about how not-optional the dodge/parry system is, but at least so far, I think there are ways around it. I’m not even through Act 1 and there are already enough tools that even people that miss most dodges can find busted builds to offset with (and I’m sure I’ve missed a lot of helpful Pictos and other loot already).

    I have some nits to pick, but it’s been a great game on the whole so far. The soundtrack and voice acting in particular are top-notch.




  • I really do think they should have flipped the timeline for the two in W3. Even players of the first two games don’t really know Yennefer that well, so her proper introduction to the player comes very late, all things considered.

    Not being immersed in their backstory also doesn’t really convey how messed up it is that Triss got together with a man who lost the memories of the woman he was in love with (a woman she knew).



  • I’m now trying Giant, Death cleric, and the Hexblade dip for my crit build martial character.

    I like the flavor of Giant but throwing can be miserable sometimes. You don’t get the same line-of-sight help when moving around, and I’ve had more than a few situations where I don’t have LoS but it certainly looks like I do. I’ve also already had to pick up my Returning Pike a few times now. Still gonna stick with it.

    Death cleric has been less interesting so far but it’s certainly been effective (though to be fair, anyone with Phalar Aluve is gonna be effective). The Channel-Divinity-on-hit hits like a truck. Going to mess with it a little more but I’m probably going to replace it with a Circle of Stars druid once the druid joins my party.

    The Hexblade dip has been less successful. I think I’d assumed that you’d get the option of the better of CHA or STR/DEX on your attack roll with your hexed weapon but that’s not the case. So I’m not even using the hexed weapon at this point, just Hex (the spell), Hexblade’s Curse and Booming Blade. I rarely have the Bonus Actions to spare, so I don’t think this is better than Great Old One for my build. With GOO, my lower CHA doesn’t mean I’m missing an attack, just not getting the effect proc. It’s an all-in crit build, so I think maybe once the build fully comes online with Act 2 gear and crit elixirs Hexblade will be better since it won’t matter that I’m getting regular hits less often with the hexed weapon.







  • Ashtear@lemm.eetoGames@lemmy.world*Permanently Deleted*
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    28 days ago

    Pure speculation here, but I’m pretty sure the reason Nintendo significantly ramped up their legal hiring in the past few years is because they figured it was cheaper to chill the development of custom firmware and emulation than it was to tighten up their hardware.

    I’m sure they still made an effort, but I’d be very surprised if the security isn’t broken fairly quickly.





  • CT doesn’t feel quite as wacky as Woolsey’s earlier scripts–the lighter tone of the game helps with that–and most of the problem with the original stems from Nintendo of America’s censorship and a handful of localization choices that won’t land with everyone (for example, a main character speaks like Cyan).

    Unless you hated the FF6 revision in the GBA games or later, I’d say the DS or PC versions of Chrono Trigger do what you’re looking for by revising but not completely rewriting the original.