%20 is encoded space if I remember right, so even then they were already incorrect
%20 is encoded space if I remember right, so even then they were already incorrect
The first one had one advantage the others will never have, it was brand new, everything was new. Any other that comes out you’ll have expectations. It needs to be better to even match how good it felt to play for the first time.
First version I saw of that one on twitter was about finding rare bugs in the wild. Which oddly fit looking at the PR.
Among all of them at least python is the choice generically people learn when they don’t want to learn programming, just want to program stuff as a helper tool to manage data. For those, python is just fine and the learning material around is tailored to for that.
That’s how you trick people into programming. You then see people making scripts that take days to run, but it’s fine, they’re only going to use it twice and are busy enough to be able to wait
You know it’s comming.
I came here to write about this one… It gets chaotic once you’re a 4 man team that doesn’t know how to play the game :)
Oh no, avorion is getting down votes!
Well of Souls was a little primordial mmorpg I got in a 100 games CD a while back. I used to have tons of fun making a custom character from sprites and seeing how far I could get. When I played it never felt mmo ish as it was already pretty empty.
From the depths for me is a vehicle building game that’s targeted to whoever likes tuning little systems. Haven’t seen anyone know of it besides in the community itself. It’s a bit like toying around with Lego technic. There’s also quite a few more obscure versions of it, but I put this one out because I like it best.
It’s fine, I wouldn’t want to work with someone who enjoys being forced to comment every line.
I hope they get paid per line of code.
Reminds me of a job I had where c# summaries were mandatory and people used a documentation generator just like that.
/// Ages the Category. public int AgeCategory (…)
I’m with you but sometimes you don’t have the chance in low level. Max you can do is create local variables just so the bits you’re XORing are more obvious. And whenever you’re working with something where that’d be wasteful and the compiler doesn’t rid if it, you’re better off with comments (which you need to maintain, ugh)
Good code is self documenting as in you don’t need to describe what it is doing and it is clear to read. Whoever says that and isn’t just repeating what they heard understands that whenever you are doing something not explicit in the code it should be on a comment.
Workarounds and explaining you need to use this structure instead of another for some reason are clear examples, but business hints are another useful comment. Or sectioning the process (though I prefer descriptive private functions or pragma regions for that).
It also addresses the hint that the code should be readable because you’re not going to have comments to explain spaghetti. Just a hint, doesn’t prevent it. Others also said it, comments are easier to get outdated as you don’t have the compiler to assist. And outdated comments lead to confusion.
I played both back then and saying it’s a copy is saying warcraft is a copy of red alert. Kairosoft had a lot more interesting details and the agency was different. Game dev story you’d have total control of what the game you made would come out with through the bars. Game dev also had the whole console/game history going on in a way that Kairosoft didn’t. Next you’re going to say the initial league of legends shouldn’t have happened because it’s Dota
Thank you for the rabbit hole