

My town too OP. All the trendy roasters like the fruity floral notes of the light roasts but i can’t its like drinking stomach bile.
My town too OP. All the trendy roasters like the fruity floral notes of the light roasts but i can’t its like drinking stomach bile.
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As a long time CRPG fan, I was not into it at all. But expressing that you didn’t enjoy it is wrongthink, and the rabid fans will downvote you to oblivion.
People Make Games did a 2.5 hour deep dive on it. https://youtu.be/JGIGA8taN-M I’m blown away by the amount of work they put into it. Just finished watching it. What a mess. I’m going to need some sleep while I process all of that.
eventually …
So after having watched that, I’m convinced that Robert Kurvitz and Aleksander Rostov were defrauded. I take what the studio employees are saying with a grain of salt. I mean, they are still employed so how can they possibly be trust worthy. Even if Argo wrote Cuno (god bless him). If Kurvitz was difficult to work under, it has nothing to do with the alleged theft of his share in the company. That People Make Games really leaned into his toxicity at the end of this doc kinda ticked me off. Like yeah he shouldn’t have to answer to that. That’s not the story. That’s a distraction. If the Estonian court doesn’t rule in Kurvitz’s and Rostov’s favor, they better have a damn good explanation.
I really don’t understand. Can someone divulge the circumstances or is this all just hearsay? IP law really isn’t all that complicated. Its been in practice for a long time, and generally things only need to go to court when one of the parties didn’t do some basic homework. If the court didn’t rule in the author’s favor I find it hard to believe the author didn’t legitimately give up their rights to that IP.
True, its not the best description of it. I was trying to land on something that would resonate with the type of person i thought it might appeal to, without fully explaining the thing. Maybe I failed lol.
Yeah there’s no track building. Each stage is a physics puzzle where you’re at some section of road, and there’s an infinite stream of cars. You’re allowed to make crude adjustments to verts on the road, in attempt to get the stream of cars to drive to some goal. The puzzles are very satisfying, and even when you’re not at a solution, its just fun watching the wagons fly into whatever direction your road positioning happens to take them.
Also its truly independent in the strict sense of the term. Solo dev, no publisher. Not that I have anything against small publishers.
Sebil Engineering has a really fun mechanic I’ve never seen before. Its like those Hot Wheels tracks you always wanted as a kid but your parents never got you, but even better. I guess its a traffic control game? Anyone have other examples of these?
My quote is aligned with your statement. I didn’t say anything specific about what the lifetime should be. Just that I believe its good that there is one. Maybe 50 years is too long. Maybe 34 year is too long too. That number is the compromise line for two competing interests. People will always be pulling in the direction that serves their own.
Artists enter into contracts with publishers willingly. Their work is not stolen. If it was they could easily win a court case for infringement. They bargain their rights because they’re eager for a shot at money. It is very hard breakout without one, if that’s your goal. Consolidation of the networks is a completely different debate, and I agree its egregious and they need to be broken up. But no one is preventing anyone from creating a new super hero, or sci-fi universe. It happens every day, you just have to search a little harder because big networks aren’t paying millions of dollars to put some unknown indie author’s work in your social feed.
Copyright is a tool that gives creators the ability to commercialize their work. That its spirit, nothing more. The abolishment of copyright would be in no way productive imo. At least in the US, we have a lifetime for exclusive rights, at which point the material moves into the public domain. It really seems like a good system to me. If anyone could sell the thing you just spent time and money creating for free, there would be little incentive to create the thing. And its existence doesn’t at all prevent people from offering their creations for free use, by placing directly into the public domain.
24hr news furnace is hungry for bs and Business Insider is here to service it
Obligatory shout out to Blender, the most amazing community project ever. And GPL’d to boot! Suck it Adobe! obscene crotch tugging gestures
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I feel the same about Mastodon. I just want to be social with my friends, not on broadcast to a bunch of randos. It makes sense for brands and I guess people who commercialize their identity. But I don’t really care about trying to keep up with the lives of brands or really people i don’t know, so i haven’t want or need for such a site. Also I prefer to catch up with someone for real. Like tell me what you did when we hang out next. I don’t want to sit there and pretend like your trip to wherever is news because i already casually saw all the pictures you posted a month ago. And if we are never going to meet again, then I don’t need to know what you do with the rest of your life. I like this format much better. Ego is much less in effect and people can just bounce ideas and jokes around. Reddit though… most of the user base is still over there. I’ve stopped posting and voting entirely. Full lurk mode.
I like the idea of referring to it only as “The social media site formerly known as Twitter” from here on out.
If it reaches that mass, it’s going to bring all of it, minus corporate control. But we could still end up with a corporate host hoovering up all the user base anyways, github style. Embrace, Extend, Monetize.
7 years, 1st lemmy post. Hi everybody!
I would advocate for using each tool, where it makes sense, to achieve a more intelligible graph. This is what I’ve been moving towards on my personal projects (am solo). I imagine with any moderately complex group project it becomes very difficult to keep things neat.
In order of expected usage frequency:
History should be viewable from log --all --decorate --oneline --graph; not buried in squash commits.