We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • ragebutt@lemmy.dbzer0.com
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    5 days ago

    Yeah, basically every game that runs on scummvm is a good candidate here: leisure suit Larry, kings quest, police quest, the dig, sam and max, Indiana jones and the fate of Atlantis, all the sierra and lucasarts ones

    Myst series is another good one. Journeyman project trilogy. These all ruled when I was like 12 years old

    I miss when games were confusing and aimless by default. I know there are still games like this but I feel like the default now is a game that’s like “oh hey, go down this hallway full of locked doors! Except one door is unlocked, that’s a secret area, good for you! But otherwise go down the hallway to the next hallway!”

    • moakley@lemmy.world
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      3 days ago

      Disco Elysium gave me this experience in a new context. But better, because it blurs the line between success and failure.

    • zerofk@lemm.ee
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      5 days ago

      Also the end of the hallway is glowing, and there’s a pulsating dot on your minimap. And if you take 5 seconds longer than needed, your character says to himself: “maybe I should go to the end of this hallway”.

    • simple@lemm.ee
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      5 days ago

      Oh man, king’s quest. Those games were literally impossible without a guide and you needed to go to areas in very specific steps to not softlock the game.

      • ragebutt@lemmy.dbzer0.com
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        5 days ago

        All those old games were so punishingly hard

        You’d play leisure suit Larry or whatever and get 3/4 of the way through and get stuck. Then you’d check a walkthrough and realize you didn’t check the trash can on the first screen of the game for a key item and now you’re fucked and literally have to start over from the beginning

        Or you’d get to a death condition and get a screen that just mocks you: remember to save early and save often!