maxint@programming.dev to Programming@programming.devEnglish · 1 day agoMigrating away from Rust [gamedev]deadmoney.ggexternal-linkmessage-square40fedilinkarrow-up185arrow-down16
arrow-up179arrow-down1external-linkMigrating away from Rust [gamedev]deadmoney.ggmaxint@programming.dev to Programming@programming.devEnglish · 1 day agomessage-square40fedilink
minus-squareMihies@programming.devlinkfedilinkarrow-up1·13 hours agoI don’t think that’s even possible - to have that much control over GC engine that is.
minus-squareFizzyOrange@programming.devlinkfedilinkarrow-up1·7 hours agoIt definitely is. https://stackoverflow.com/a/32007523/265521
minus-squareMihies@programming.devlinkfedilinkarrow-up1·5 hours agoIt’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
minus-squareFizzyOrange@programming.devlinkfedilinkarrow-up1·4 hours agoInteresting. From the sounds of it Unity added their own API for it though.
I don’t think that’s even possible - to have that much control over GC engine that is.
It definitely is.
https://stackoverflow.com/a/32007523/265521
It’s not trivial as it seems. See https://github.com/dotnet/runtime/issues/37667 and enhancement that happened only in .NET 8.
Interesting. From the sounds of it Unity added their own API for it though.