• Breadhax0r@lemmy.world
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      7 months ago

      I lived the collectibles in Anacronox, they were little golden taco trophies and their lore was that they used to be highly sought after until it came out that TACO stood for Totally Arbitrary Collectible Object and it tanked the market.

      You meet a guy that held on till the bitter end but finally had to sell off his collection because he needed the money, so you give him any you find for trinkets and stuff to help him rebuild his collection.

      • Itrytoblenderrender@lemmy.world
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        7 months ago

        I played this as a kid, now I feel old. Was a great game but the ending made a sequel necessary, which as far as I know never happened.

    • funkless_eck@sh.itjust.works
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      7 months ago

      I always wondered if I’d like to write for video games (I write sketch, character, musical comedy) but honestly there’s probably very little fun in it, as you’re writing 95% one-sided conversations that are variations on “go to place, bring hack item”

      • Codex@lemmy.world
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        7 months ago

        The best written games are all indies now. Text and story heavy games are pretty common, with varying amounts of “game” to carry the story. Check out Citizen Sleeper, Disco Elysium, or Book of Hours.

    • CaptPretentious@lemmy.world
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      7 months ago

      A reminder, AAA, means nothing. It is a self-appointed term for marketing. Because it means nothing customers apply whatever they think it means. Just like AAAA is also pointless, and stupid.

    • kameecoding@lemmy.world
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      7 months ago

      It’s the ubisoft lookout tower sinulator, you will like it while you mindlessly run around the map to fulfill idiotic chore tasks that trigger your ocd

    • barsquid@lemmy.world
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      7 months ago

      Open world just somehow means placing the exact same mid gameplay events far apart so you have to spend a minute walking from one to the next.