filister@lemmy.world to Technology@lemmy.worldEnglish · 10 months agoLas Vegas' dystopia-sphere, powered by 150 Nvidia GPUs and drawing up to 28,000,000 watts, is both a testament to the hubris of humanity and an admittedly impressive technical feat | PC Gamerwww.pcgamer.comexternal-linkmessage-square432fedilinkarrow-up11Karrow-down148
arrow-up1954arrow-down1external-linkLas Vegas' dystopia-sphere, powered by 150 Nvidia GPUs and drawing up to 28,000,000 watts, is both a testament to the hubris of humanity and an admittedly impressive technical feat | PC Gamerwww.pcgamer.comfilister@lemmy.world to Technology@lemmy.worldEnglish · 10 months agomessage-square432fedilink
minus-squareTattorack@lemmy.worldlinkfedilinkEnglisharrow-up12·10 months agoBut wouldn’t that be only necessary if it needed to render real-time graphics at such a scale? If I’m correct, all its doing is playing back videos.
minus-squareilinamorato@lemmy.worldlinkfedilinkEnglisharrow-up5·10 months agoI think it’s doing some non-trivial amount of rendering, since it’s often syncing graphics with music played live.
minus-squarest14@lemmus.orglinkfedilinkEnglisharrow-up1·10 months agoLive audio visualization in game engines is definitely a thing ex. https://youtu.be/IZL7VAt97ws?si=H74SwrLZYfsYNTY8
But wouldn’t that be only necessary if it needed to render real-time graphics at such a scale? If I’m correct, all its doing is playing back videos.
I think it’s doing some non-trivial amount of rendering, since it’s often syncing graphics with music played live.
Live audio visualization in game engines is definitely a thing ex. https://youtu.be/IZL7VAt97ws?si=H74SwrLZYfsYNTY8