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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months ago

D&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3

www.pcgamer.com

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D&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3

www.pcgamer.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 10 months ago
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"I thought: 'we are going to redesign Produce Flame.'"
  • Wytch@lemmy.zip
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    10 months ago

    Sometimes when you translate something into another medium, a weakness you might have overlooked is exposed.

    • ThrowawayOnLemmy@lemmy.world
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      10 months ago

      It’s like when you draw a face and spend hours on it, only to mirror the image and see how stupid it looked.

      • BallShapedMan@lemmy.world
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        10 months ago

        I feel this a little too much.

      • AlexanderESmith@social.alexanderesmith.com
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        10 months ago

        The same thing happens to me when I look in the mirror. Wait, drawing?

        • SkyeStarfall@lemmy.blahaj.zone
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          10 months ago

          Take a picture of your own face, to see how it actually looks like for others, and not in a mirror.

          Truly fucks you up

          • AlexanderESmith@social.alexanderesmith.com
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            10 months ago

            Haha yeah, I see myself on video a lot, so I’m used to it.

    • bionicjoey@lemmy.ca
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      10 months ago

      Sometimes it’s only a weakness because of the different medium. Like there’s really nothing wrong with Produce Flame in 5e, but the wording of it would make it difficult to port into the digital medium.

    • lolrightythen@lemmy.world
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      10 months ago

      So true. I try to think in these terms when it comes to issues at work that folk can’t find a workable solution to. Not quite creativity, just approaching the problem from a different angle.

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