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nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months ago

Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

www.gamesradar.com

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Doom: The Dark Ages is introducing big changes to combat because id Software came to one core realization: "Every projectile mattered in the original Doom"

www.gamesradar.com

nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 11 months ago
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Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
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    11 months ago

    Or even Max Payne… that game had every pellet, everybjullet be an actual physical projectile.

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