nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agoGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.comexternal-linkmessage-square88fedilinkarrow-up1400arrow-down123
arrow-up1377arrow-down1external-linkGamers aged 55+ account for almost a third of gamers now, and that share is on the rise.www.midiaresearch.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 year agomessage-square88fedilink
minus-squarecommandar@lemmy.worldlinkfedilinkEnglisharrow-up4arrow-down1·1 year agoWhen I was a teenager in the early 2000s, typical retail price for a game was $50. That’s equivalent to about $85 today. The vast majority of the games I buy today are well under $50.
minus-squaresamus12345@lemmy.worldlinkfedilinkEnglisharrow-up2·1 year agoBut average buying power is lower today, so dollar value alone doesn’t tell the whole story.
When I was a teenager in the early 2000s, typical retail price for a game was $50.
That’s equivalent to about $85 today.
The vast majority of the games I buy today are well under $50.
But average buying power is lower today, so dollar value alone doesn’t tell the whole story.